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this is incorrect btw
when a trooper kills an enemy, that trooper will gain an AOE buff (violent) for 8s
any enemies within 7m of the trooper will gain the ScaredShіtless debuff; 5s only really matters after the violent buff expires or when the enemy is out of the AOE radius
and enemies with ScaredShіtless gain -50 suppress recovery (this part is correct; they become easier to suppress)
also wrt other hardcoded skills:
+ self first aid causes injured troops to heal after a mission instead of after a day, during a campaign
+ basic language causes troops to passively scare off civs in a 4.0m radius (value affects radius)
+ advanced language enables an active ability: walk up to a civ to tell them and other civs in 15m radiu) to run
Please would you add an explanation for what conditioning is? Currently I'm Inferring that "Extra Conditioning" Increases movement speed and potentially decrease the time taken to bring their gun up after moving away from a wall for example. But I don't know. Adding that information would be greatly appreciated, thank you!