NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Constitutional Republic of Coelia
   
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File Size
Posted
Updated
408.971 MB
11 Mar @ 4:58am
6 Oct @ 9:09pm
81 Change Notes ( view )

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Constitutional Republic of Coelia

Description
Mod created by Arkangelmark5 under commission by Kitkat

Credits:
Islet: Badge design
Astrovert: Banner design
VaultTechStaff : Technical assistance
Kitkat: Concept design & balance testing
7 Comments
KitKat 3 Oct @ 8:25pm 
The missile designs are integral to the mod, and it wouldn't make sense (both for lore and balance reasons) for the RoC to have access to vanilla missiles plus their own designs. With the exception of the S1 missiles, Coelian missiles perform quite differently from their vanilla counterparts, and are balanced accordingly. There's lots of interesting stuff you can do with them if you put the time into it, but eh, I know some people just want to smash spaceships together without spending hours in the editor. In that case, try loading up a VLS full of Falchion or Glaive guided rockets.
Mastership 16 Sep @ 6:55am 
I look forward to this mod, but I gotta say the cruise torps are whack against vanilla. Also, just generally hate having to design a new missile again for another faction, any chance to at least reuse some vanilla missile bodies? (S1, S2) Personal gripe, you do you, would love to do playtesting.
KitKat 30 Jun @ 2:50pm 
It's hidden because the mod isn't complete yet. I intend to release it publicly once several more hulls are added and fully functional.
Skyfinder 21 Jun @ 4:09pm 
why is this hidden?
Wolfy 17 Jun @ 9:08pm 
One of the coolest concepts ships, weapons, ordnance, strikecraft everything is just uh
COOL
KitKat 15 Jun @ 9:18am 
Please note that this mod has a dependency on AGMLib
KitKat 22 Apr @ 4:42pm 
Thanks to Theta for helping with the playtesting.