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So in this version, "hitting" the hay bales will still have the car collide with an invisible wall, keeping the car in the racing area without spreading hay bales around, which is good. The invisible hay wall also allows a bit of luck, reducing the chance of a spin or serious damage, which is helpful for keeping the track clear and helpful for league racing (and offline racing)
But having an accident that causes a car to go over the hay bale height is going to have the expected effect. Hitting the hay bales high up can also send a car over. Can't go making too many concessions. The harbour is a serious situation, after all
if the cars are going straight through the hay into the harbour in this version, that would be a bug to fix
Also added grid boxes to 104 spots total, for fun, but paddock and pits can't support that many properly (not enough room)