RimWorld

RimWorld

59 ratings
Deathless Means Deathless
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Mod, 1.5, 1.6
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177.765 KB
8 Mar @ 5:20pm
29 Aug @ 9:47am
11 Change Notes ( view )

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Deathless Means Deathless

Description
Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal. Does not prevent death via falling mountain.

Does not grant any form of regenerative capabilities whatsoever, nor does it make pawns more resilient. Damage is completely unmitigated, and brain damage is still hard to heal. This mod only ensures it can't kill them.

Note: Deathless pawns can still be killed via execution or ripscanning. This is intentional.

Note2: Biotech is no longer required. Mod now additionally checks for a hediff with the <preventsDeath> flag (which in vanilla is only used on Anomaly's unnatural corpse) even if Biotech isn't loaded.
17 Comments
萱亲 30 Aug @ 7:19pm 
very good
Dizzy  [author] 29 Aug @ 1:43am 
Update: Total rewrite and rework. No more damage clamping, no more target part changing. The mod now transpiles HediffSet.AddDirect() (the method responsible for adding injuries, and destroying parts if they go below 0 hp) to ensure that an immortal pawn's neck/head/skull/brain cannot be destroyed no matter how much damage it takes, much like the torso. This fixes errors that would occasionally pop up when damage propagation occurs, issues with CE compatibility, and should overall be much more stable (and hopefully performant) than the previous implementation.

Further compatibility with other mods (such as allowing deathless pawns to survive VFEI2 Pherocore implantation), along with a protective coma for Luciferium withdrawal, will be coming at some point in the near-ish future.
LavendelParfum 12 Aug @ 7:38pm 
absolutely based dev take
Dizzy  [author] 11 Aug @ 5:21pm 
then do not detonate a nuclear warhead under your feet
if you detonate a nuclear warhead under your feet, the pawn will evaporate, but if you drop it on your head with a rocket, it will survive) from the Rimatonics mod
Kimo' 17 Jul @ 11:27am 
+1 to that, I think it's best if deathless pawn can only be killed with an active execution, and not something that can happen outside of their control.
Antharann Fireblade 25 Jun @ 12:10pm 
it be interesting if deathless then becomes the only cure for luciferium
the withdrawl period is just a nightmare then, only deathless could survive it.
Dizzy  [author] 25 Jun @ 10:42am 
Honestly, I have never used Luciferium in my life, so I kinda forgot it exists. A quick test has the pawn's brain being destroyed, so presumably it doesn't use the standard damage dealing methods but instead just adds the "destroyed" Hediff directly. Personally I'm fine with this, but if there's demand for it I might try to make Deathless give immunity to Luciferium-death.
possessed by phoenix 25 Jun @ 3:51am 
what happens if they die to luciferium withdrawal?
Dizzy  [author] 11 Jun @ 5:12pm 
I've heavily rewritten the mod, both for 1.5 and 1.6. It should be more reliable now. The issues I encountered during this round of re-testing likely never cropped up in my normal gameplay thanks to other mods I normally use, like CE.