Project Zomboid

Project Zomboid

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Uncle Dave was a Prepper
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3 月 8 日 下午 12:37
9 月 27 日 上午 3:11
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Uncle Dave was a Prepper

在 nullvariable 的 1 個收藏中
Preppers Paradise
14 個項目
描述
Uncle Dave was a prepper!

v 3 is out, with Immersive Solar support! see Ch22222222ange Notes

Love this mod? Hate it? Wish it had another location? Feedback welcome![forms.gle]

Days ago a strange package from Uncle Dave arrived, it included a map and keys, but the note was cryptic and a bit confusing, but it's all starting to make sense now. It seems that Uncle Dave knew something was up and left some things for you.

Or grab the 10 years later mod and set out to find more food and fuel.

This mod provides a safehouse with water, power, and supplies. Use the options to set or exclude the various types, start with a map, or start in the safehouse.

Each safehouse is fully plumbed and powered. Keep your generator in good condition and enjoy your creature comforts like working washing machines and flushing toilets (until the tanks run dry at least). Every safehouse has a pump, if the generator is running, it will gradually refill the tank over time. Many safehouses have wells or spring water. Recent updates should allow you to move and re-plumb fixtures within a reasonable radius of the original safehouse so you can access the safehouse's water tank.

Uncle Dave was quite a collector and you might find a complete seed library (mods that use seed in their item names should be included). He was well known for being quite a reader, so perhaps he'll have left his complete collection of skill books and magazines too (works with Gyde's Trait Magazines and probably other mods that add anything to the skill category).

About Loot
Each location varies a bit, but will include a "essentials" storage with some commonly needed items.
You can turn on all the locations and all the loot but this may make your game lag the first time you get near a safehouse
I had some trouble fitting in the skill books and if you have a bunch of mods you'll find your shelves very full
Recently I reworked some of the gun spawning. For most storages the lists work the same, pulling from the game's distribution lists, but I've added a "gun locker" for some spots. Instead of using the normal random distribution, it will build from a list ensuring some standard contents and a variable amount of ammo for the specific gun. At times the random spawn was giving me 10 guns and none of the clips for those guns at all. Lockers are also customized to have specific builds for the base game, but also if you use the Vanilla Firearms Expansion or Rain's Firearms & Gun Parts mods, you will find lockers built specifically for these mods. The guns are still random, but you'll get a full container of parts and ammo for a single gun with this change.

Supported Mods
* Gyde's Trait Magazines
* Rain's Firearms & Gun Parts
* Vanilla Firearms Expansion
* Gun's Elevator mod
* Taylorsville map
* Functional Appliances 2
* Immersive Solar Arrays


More Add-on Locations:







 

Included Locations:

  • Doe Valley
  • Echo Creek Gas Station
  • West Louisville Mansion
  • March Ridge Bunker
  • Muldraugh Safehouse
  • Riverside Farmhouse
  • Rosewood Gas Station
  • Rural West Point Mansion
  • Lowry Court Apartments
  • Grand Ohio
  • P.S. Delilah
  • Ekron Community College Shelter
  • Louisville Pawn Shop
  • Louisville Auto Shop
  • Ekron Lake house
  • East Louisville Farmhouse
  • The Caban Center Wildlife Rehab
  • McCoy Estate
  • Central Louisville Mansion
  • Rural Scrapyard
  • Ekron Factory

  • Cortman Medical
  • Rusty Rifle
  • March Ridge Secret Complex
  • Riverside Mansion
  • West Point Home
  • The Drake
  • Ekron Pig Farm
  • Louisville 3 home compound
  • Irvington Townhouse
  • Fallas Lake Diner
  • Quill Manor
  • Dark Wallow Lake
  • Eastern Hunting Cabin
  • Muldraugh Drug Shack
  • Irvington Gun Club
  • Brandenburg Gas Corner
  • Kinsella Rd Shop For Lease
  • Leaf Hill Heights Home
  • Rosewood Parsonage
  • Louisville Townhouse

Workshop ID: 3440887907
Mod ID: DWAP
Map Folder: DWAP
熱門討論 檢視全部(6)
18
9 月 26 日 下午 7:53
Error Code
PVVforlive
1
9 月 3 日 下午 7:29
Bug report:
Rachel L
336 則留言
thaiboxermike 10 月 12 日 下午 8:38 
@MobileSuitCleb if you have a full gas can equipped you can right-click on a place on the generator and do it.
Smiley Face Killer 10 月 12 日 下午 4:43 
I have this weird stone block in place of some of my basement stairs. If I step onto it I get stuck in place.
Has this happened to anyone else? I don't have any mods that touch basements/bunkers/lower levels besides this, and excavation, I had that stairs south mod but I removed it after the stone block thing
I do have a clip of it. Super weird thing
demolition s199 10 月 12 日 下午 3:34 
Ngl, I'd pay money to have a bunker made for Project Zomboid. Tried to do it for myself but low key, am too dumb for all this stuff. :mhpatchie:
MobileSuitCleb 10 月 12 日 下午 1:23 
This might be a dumb question but how do i refuel the generators?
Blagden 10 月 3 日 下午 6:06 
You don't have one partly done on Christian Road by the bridge do you? Two level basement?
Pikkles 10 月 3 日 下午 2:32 
Where is it located?
LordVukodlak 9 月 29 日 上午 12:31 
So the bug of the cutaways not working also applies to the Delilah Riverboat in addition to EchoCreek, if its chosen as a bunker.
I've tested some of the other bunkers and none of them seem to have the cutaway issue.
But I discovered something interesting.
If I select the option "enable all safe houses" The cutaway issue will not occur at EchoCreek or the Riverboat so long as I don't pick them as the one I get the default safe house.
Blagden 9 月 26 日 下午 8:27 
thank you for keeping this up to date. Unfortunately only 2 of my 26 pages of mods are up to date, guess I'll wait a few days before the chore of finding out which ones are probably never gong to work again. Though I noticed some are no longer necessary as they added that function in.
nullvariable  [作者] 9 月 26 日 下午 8:05 
nullvariable  [作者] 9 月 26 日 下午 8:01 
@LordVukodlak that definitely seems to be happening when I try it out. There were some changes in the new version to how wall cutaways work but I'm not sure what would be causing the since unless you are using the solar panels there are no map edits to the upper floors