Left 4 Dead 2

Left 4 Dead 2

62 ratings
big wat reverse
   
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Game Content: Campaigns
Game Modes: Versus
File Size
Posted
Updated
172.999 MB
7 Mar @ 7:41am
25 Oct @ 11:51am
18 Change Notes ( view )

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big wat reverse

Description
its big wat but reverse.
20 Comments
Dee Schvagenbagen 12 Aug @ 6:41pm 
hasta la weba el mapa. Me encantó XD
DJ Penguin 24 Jul @ 7:50pm 
mapa muy amplio (supuestamente es para mas instakill) lo cual le quita lo divertido porque no permite a los demas infectados desarrollar sus habilidades en complejos cerrados, como el boomer, spitter. ademas muy largo el mapa, requiere mejoras, ademas de eso jaja mi tank murio spawneandose fuera del mapa en el cap 2/4... corrijan eso, le doy 6.7 de 20.00.
si necesitas algun apoyo para su mejora me contacta
SATIÑUHC 7 Jun @ 2:13pm 
los infectados se ven dibujados y le doy 50/50
Roxy Migurdia 18 Mar @ 8:38pm 
Exceso de escaleras pa los infectados (Algunas ni funcionan lol):steamhappy:
A_Kwoun 14 Mar @ 9:48am 
it's fine the problems have been fixed but now I found a new problem on the 4th map.

the last room to the saferoom that has a short ladder to climb, for some reason the bots can't enter the room no matter what I did, it is easy to fix y changing to the difficulty to expert then killing the bots then go to the saferoom that is 10 sec away so it's not too bad.

Thankfully that was the only problem I had.
Krico = Confia en el proceso  [author] 13 Mar @ 5:03pm 
After a lot of hard work, the mod is practically finished. If anyone can let me know of any errors, I would be grateful.
Krico = Confia en el proceso  [author] 10 Mar @ 8:28pm 
The mod is almost ready, there are only a few things left to modify, at least in the campaign, after finishing I will add more things for the versus, but it still works
Nuclearstomp 10 Mar @ 7:31pm 
Might want to be careful about that because it could spawn too many zombies. I think in campaign it's probably fine as the tank and witches make the map difficult enough.
Krico = Confia en el proceso  [author] 10 Mar @ 12:27pm 
I think tanks cancel the horde event, I was testing that and the wave only continues in versus not in campaign, I don't know how to fix the error but I think I'll make more horde event triggers so that every time it goes down the infinite horde restarts
Nuclearstomp 10 Mar @ 12:04pm 
I don't mind that it's different, I just think the changes to CH2 specifically are too extreme.

Otherwise I think it's pretty cool.

Also I forgot to add that it seems like zombies eventually stop spawning in waves on the finale. I'm not sure if you made it a gauntlet or if the radio is just a normal event but it does make the finale a little easy. (Unless a random tank spawns.)