Total War: WARHAMMER III

Total War: WARHAMMER III

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Ulsa's Black Pit Tribe [BETA]
   
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6 Mar @ 11:28am
10 Mar @ 3:31pm
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Ulsa's Black Pit Tribe [BETA]

Description
Transforms the Black Pit Tribe minor Greenskins faction into a faction inspired by SpellForce 2's The Clans, featuring an overhauled military recruitment, two new hero types, and chaos corruption for orcs.

NEW HEROES -- Available to all factions (Norsca/Greenskins)
Norsca: Spiritist
The Spiritist is a shaman that specialises in the lores of winter and tempest. He flies atop a griffon while creating storms of ice to slow enemies down.

Greenskins: Fire Shaman
The Fire Shaman is similar to the regular Orc Shaman, except he specialises in the lore of fire, providing orcs with additional fire power in regards to magic.

NEW MILITARY RECRUITMENT -- Black Pit Tribe only
The Black Pit Tribe's military recruitment is split into 5 building chains: Basic Orcs, Orc Cavalry, Advanced Orcs, Trolls (and siege weaponry), and Barbarians.
Each building offers access to a variety of units correlating with their category, while most also provide some minor buffs, such as spreading corruption or generating scrap.
The Barbarian buildings provide access to Norscan marauders and the new Spiritist hero. There's also a Norscan military support building, since they do not benefit from the Greenskins' tech tree.
All buildings can be built in both major and minor settlements.

A quick overview of what the various buildings do:
Basic Orcs - Small amounts of Scrap generation
Advanced Orcs - Bonuses to local recruitment capacity
Trolls - Bonuses to construction (and later research rate)
Barbarians - Spread of chaos corruption to adjacent provinces
Barbarian Improvements - Bonuses to marauder units and spread of corruption
Shamans - Spread of chaos corruption in region and bonuses to winds of magic for armies in region

REQUIREMENTS
This mod relies on MIXER - Mixu's Unlocker to make the faction playable while still allowing for startpos compatibility. Additionally, it grants access to a sizeable portion of the Norscan unit roster, and as such requires the Norscan DLC to play.

BETA VERSION
This mod is in beta, as everything is functional. Nevertheless, I have not extensively tested for balance, nor have I tested how the AI operates when playing this faction, as it was not my priority (I have never seen them live long in vanilla).
3 Comments
marauderB 9 Mar @ 11:26am 
Thanks! I was being just being dim and needed to enable minor factions.
Nice mod.
Seems like would benefit from changing the landmark at Black Pit - as currently it buffs spiders, that can't access.
Marastya  [author] 8 Mar @ 2:54am 
That's odd, considering this mod doesn't change anything about faction selection - all of that is done by MIXER!
MIXER needs to be loaded before this mod, then in faction selection, next to the 'Select Race' button you have the Randomise button AND a 'Show Minor Factions' button, the latter is added by MIXER and you might have to click that to make it appear.
The faction should be almost all the way at the bottom in the Greenskins tab, the icon is a black shield with yellow skulls. Hopefully this is the issue!
marauderB 7 Mar @ 6:07pm 
Sounds promising tried it but couldn't get faction to appear in selection screen. Disabled ALL mods but this, and mixer, variant selector, etc. Looking forward to trying it out. Thx.