The Talos Principle: Reawakened Demo

The Talos Principle: Reawakened Demo

27 ratings
[PUZZLE-JAM] Hatshepsut
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.375 MB
6 Mar @ 11:14am
27 Mar @ 1:35pm
4 Change Notes ( view )

Subscribe to download
[PUZZLE-JAM] Hatshepsut

Description
PLOT
You are the last remaining Sirian on Earth tasked with powering up the timelock to allow Sam Stone to arrive to ancient Egypt from the future. Will you be able to accomplish your task and help Sam save the humanity?

This map is more about the "exploration" aspect, rather than puzzle-solving. This means that to fully complete it, you'll need to think outside the box a bit and figure out as many possible ways of achieving your goal as possible.

ABOUT THE MAP
This is a near 1:1 recreation of the Hatshepsut level layout from Serious Sam Classic: The First Encounter. It started as an experiment to see the capabilities of the editor and it ended up taking a bit more time to build than I initially expected.

Some things had to be changed here and there due to the initial limitations of the editor (such as the inability to build pyramid shapes), but the placement of things is more-or-less correct.

The puzzles on this map were a bit of an afterthought, since they are crammed into an existing layout, so I hope they aren't stupidly hard because of that.
19 Comments
Dreamy Cecil  [author] 26 Mar @ 5:21pm 
To open the field: Go out of the canyon for the secret rocket launcher near the end instead of immediately rushing into the temple.
joridiculous 26 Mar @ 4:40pm 
Did something break? I can't get the forcefield open again. Plaything the terminal game do nothing.

(Really wish puzzle elements wouldn't reset when loading levels, like in TTP2. Maybe hope for devs to "fix" that.. )
Dreckstoele 19 Mar @ 1:27pm 
good level design, thumbs up and award!
but terminal game combined with connector gate makes no sense for me!
joridiculous 18 Mar @ 8:27am 
Nice map, tad large but looks impressive.
And of course im stuck :lunar2019crylaughingpig:
AG 15 Mar @ 7:28pm 
Small mechanics bug. When I dropped a cube from the top of the pyramid here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3445404921

The cube slid down the pyramid, and then kept going under the ledge so that I couldn’t get to it:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3445405048

Had to restart.
Dreamy Cecil  [author] 15 Mar @ 6:07pm 
Never encountered such a bug myself but I've heard of many kinds of bugs with lasers in Reawakened.
AG 15 Mar @ 5:51pm 
OK, think I worked out the problem. When you connect to a receiver, there's no dotted line to show it's connected. It only become apparent when you also connect to a power source. Made it look like the connectors weren't working :)
AG 15 Mar @ 5:44pm 
Very Cool way to create a map! However, having an issue in underwater puzzle. I'm halfway through the solve and the connectors have stopped connecting! One minute, they are working as they should, then all of sudden stopped. I set up the connector but when I put it down using the right mouse button, all connections disappear. Not sure if this issue is a generic one across all maps or specific to yours.
Neiser 14 Mar @ 7:13pm 
Great map! Played through it while listening to the Hatshepsut ost and really enjoyed all the puzzles. My favorite puzzle was the last one; there was a lot to do and lots to keep track of so I had plenty of time to think while moving stuff around. My only complaints are the rewind doesn't work and the performance is pretty bad, but I'll take that.
Dreamy Cecil  [author] 14 Mar @ 10:19am 
Bring the jammer upstairs.