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After some research I found that, because B42 is changing so much during its development, the files this mod copies and alters aren't compatible with the rest of the game's files. The files included with the mod are copies of the game files with every instance of UIManager.speedControls.SetCurrentGameSpeed(1) removed.
If you know how to decompile and recompile java, you can make the modifications to the game files yourself and I imagine it would work. I don't know for sure that it will work because I can't figure out how to recompile the files
ERROR: General f:0, t:1754662323045> ExceptionLogger.logException> Exception thrown
java.lang.NoSuchMethodError: 'void zombie.characters.IsoPlayer.setVariable(java.lang.String, zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped, zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped)' at IsoPlayer.registerVariableCallbacks(IsoPlayer.java:608).
Stack trace:
zombie.characters.IsoPlayer.registerVariableCallbacks(IsoPlayer.java:608)
zombie.characters.IsoPlayer.<init>(IsoPlayer.java:498)
zombie.iso.IsoWorld.init(IsoWorld.java:3278)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:287)
java.base/java.lang.Thread.run(Unknown Source)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2909035179
Both mods require to overwrite the same vanilla file:
...\zombie\core\physics\CarController.class
Any workaround, patch on my own or similar possible?