RimWorld

RimWorld

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Ebon Rise
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Mod, 1.5
File Size
Posted
Updated
5.809 MB
2 Mar @ 9:34am
13 Jul @ 10:40pm
8 Change Notes ( view )
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Ebon Rise

Description
Hey guys, this is a creature content mod to add in my own personal creatures into the world of Rimworld!
This is very early in its development. As such only one creature has been added so far. It is mostly functional, but we need to get test runs done so we can tweek the mechanics and make it more fun and less tedius.
The creature currently can be spawned using the dev tool "Spawn Pawn" but we need your help to confirm it can spawn naturally as an advanced Anomaly!
We also need your help testing its mechanics, finding bugs, and suggestions to make it more fun, or fine tune any tedious problems.

If you discover a bug or if something is too tedious, please post it in this page comments and reports!

And please share your mod list so we know what the conditions are for your bugs!

This is currently version 0.5.1

/\/\/\/\
    Fixes and addons To Do List:
  • Bug: Collecting Fur clumps resets the logs every time a new rift stalker is spawned. Collecting more than 6 does not stop further logs from being created.

    -

  • Quirk: The rift stalker, if leaping to devour a pawn, and that pawn is currently feeding or directly adjacent to anything else such as another pawn or an animal, the adjacent pawn or animal is eaten instead.
  • Quirk: Chasing it down, getting 1 or 2 shots in, then it runs off where you have to search for it again. This is very Tedious. We need to think of a better mechanic.
    [Current solution: EMP weapons to stun Rift Stalker to make it spit out eaten pawn and stay still briefly to be shot at.] [Not Yet Implemented.]
  • Quirk: Very much prefers facing north when swallowing a pawn. It seems to land just south of what it is attacking and faces north to eat the pawn.

    -

  • Feature: The ability to Heal the Rift Stalker while it is captured on the Holding Platform.
  • Feature: The ability to re-capture a docile Rift Stalker.
  • Feature: The ability to study a docile Rift Stalker that is not on the holding platform.
  • Feature: Create a Mostly transparent sprite of the Rift stalker while invisible of its eyes and teeth, as a spooky method of locating the invisible rift stalker. Combine this with the message "[Pawn] feels they are being watched." - Sprite only appears when someone is within a higher range than what would be needed to detect the Rift stalker. [I.e: Detection is 15, then line of sight would be 30 or 40.]

  • Change: Cooldown before eating a pawn again after being stunned, to prevent it from immediately re-eating the escaped pawn.
  • Change: Suppress Logs until after the Rift Stalker is spotted to avoid spoiling its reveal.
  • Change: Find a way to restrict total Rift Stalker spawns at any time to 1 -or- color swap different Rift Stalkers.

  • Known issue: when feeding a pawn to the stalker an error will occur, should not affect gameplay
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    -- Side Effects with other Mods Noted:
  • The "Needs bar Overflow" allows for the Rift Stalker to reach roughly 600% food after eating one pawn. This effectively makes it easier to keep docile, as you do not need to feed it as often as Vanilla (100% max) [Recommended]
  • The dragons in "Dragons Descent" can be fed to the Rift Stalker, for some reason.
    [This might be fixed, but cannot verify until Dragons Descent is updated and tested.]
  • The mod "Stabilize" Will allow you to stabilize a downed Rift Stalker. However, it seems it will immediately stand back up if you do so.
    [Mod "Stabilize" is dead. Replaced by mod "Stabilize Bleeding" - Currently untested]

---------------------------------------------------------
Credits:
The code is created by: Big_Bad_E and, in part, Coziii.
The sprite of the Rift Stalker was created by: Anthitei
The Fur drop art was created by: timesnewroman910


--
Permissions:
You may translate this mod to whatever language you need.
You may use this code to make something for yourself.
You may NOT Take ownership of the characters in this mod.
--

DISCLAIMER: I Politely request that any discussion or use of RimJobWorld in relation to this mod be kept private. The characters put into this mod belong to me and I am not comfortable with them being put into those situations.

--

Source code: https://github.com/SnowyFoxy/Ebon-Rise
Popular Discussions View All (1)
4
21 Sep @ 10:14am
Bugs/issues
Gryphon Pudge
90 Comments
6B 23 Sep @ 2:12pm 
can't wait to try this, i love the look of this critter :J
FuzzyDragon51 6 Aug @ 5:18am 
yeah!:slimeamazed:
DeVout Numelran  [author] 5 Aug @ 9:09am 
Coziii is working on it! just gonna take a little bit of time.
FuzzyDragon51 30 Jul @ 10:50pm 
Damn well just take your time I guess :slimetabby:
DeVout Numelran  [author] 29 Jul @ 3:59pm 
1.6 is proving difficult to get done. pathfinding and behaviors are broken and it is difficult to find someone who can fix it.
MaroonPhoenix 18 Jul @ 8:49pm 
No worries. I think everyone prefers you guys to take your time and have a more stable fun mod:6face:. <3
DeVout Numelran  [author] 16 Jul @ 8:24am 
BigBadE is busy with school and Coziii is busy in general. So im checking if someone can squash the bugs and update support for 1.6
FuzzyDragon51 15 Jul @ 3:25am 
Awesome can't wait! :slimeamazed:
DeVout Numelran  [author] 13 Jul @ 10:19pm 
I will check in with Zephyr about updating the mod. As far as I am aware, the bugs seem to have been squashed. Just need to get the update posted.
FuzzyDragon51 12 Jul @ 2:19am 
Hey when do think it will be possible to further update this mod getting rid of bugs and implementing small fixes as well as updating it to 1.6, btw love this mod! :luv: