RimWorld

RimWorld

67 ratings
[QoL] OpenDatDoor
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
661.826 KB
1 Mar @ 5:11am
26 Oct @ 5:47am
11 Change Notes ( view )

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[QoL] OpenDatDoor

Description
OpenDatDoor

[EN] Description
This simple yet handy mod allows you to force doors open or closed directly with a selected colonist. No need to look for drafting and change the door status to “Leave open”.

This also work on fence gate. Now you can easily open the access to the hay stockpile for the winter when the dandelion cannot grow.

How to Use
  1. Select a colonist
  2. Right-click on any door
  3. Select "Force door open" from the context menu
  4. To cancel, repeat the process and select "Close door"

Compatibility
  • Works with RimWorld 1.5
  • Requires Harmony
  • Compatible with most other mods

License
OpenDatDoor © 2025 by Guezdouille is licensed under CC BY-SA 4.0




[FR] Description
Ce mod simple mais utile vous permet de forcer l'ouverture ou la fermeture des portes directement avec un colon sélectionné. Plus besoin de chercher de mobiliser et changer l'état de la porte en "Laisser ouverte"

Comment utiliser
  1. Sélectionnez un colon
  2. Cliquez-droit sur n'importe quelle porte
  3. Sélectionnez "Forcer porte ouverte" dans le menu contextuel
  4. Pour annuler, répétez l'opération et sélectionnez "Fermer la porte"

Compatibilité
  • Fonctionne avec RimWorld 1.5
  • Nécessite Harmony
  • Compatible avec la plupart des autres mods

GITHUB : https://github.com/mehdi-chelouah/OpenDatDoor---Rimworld-mod

Licence
OpenDatDoor © 2025 by Guezdouille is licensed under CC BY-SA 4.0
27 Comments
『 』Petritant 17 hours ago 
En supprimant et reinstallant le mod, c'est bon maintenant
Guezzy  [author] 26 Oct @ 5:57am 
@『 』Petritant Tu peux réessayer ?
Guezzy  [author] 26 Oct @ 5:49am 
@Ушел в CS2 - encore.[xD] I just fixed the the issue with stretching positions with several pawns selected. However it think it's mandatory that the pawn enter the doorway, i will look into this later to find if a solution exist tho.
Guezzy  [author] 26 Oct @ 5:47am 
@cowsarenottoys fixed !
Guezzy  [author] 26 Oct @ 5:32am 
Translation support was just added
Guezzy  [author] 26 Oct @ 3:45am 
@0。0 Hey, i added the github link to the description if you want to help with the mod (translation...)
『 』Petritant 23 Oct @ 7:22am 
Salut, pour des raisons obscurs pour moi cela apparait en anglais. En utilisant le mod extract translation, on peut récupérer la trad de "Opening/Closing TargetA." pour le traduire soi-même mais pas ceux de "Force door open" ou de "close door". Une idée du pourquoi mon jeu refuse de le faire en français ?
I found another problem: when installing several pawns in doorways in combat mode (wall-door-wall-door-wall....) Instead of stretching by positions, the "Open Doors" menu opens, consisting of rows equal in number to the number of pawns selected. 20 pawns makes the menu simply monstrous))))
It is necessary to introduce a restriction on the use of the mod when choosing more than one pawn.
Guezzy  [author] 20 Sep @ 11:39am 
Sorry guys, i had a lot of things to do
Hello master)) is it possible to make the pawn not enter the doorway when opening the door, but hide behind the door jamb? Sometimes you open the door and there are 20 mechanoids waiting for you with posters and heated plasma)))