Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Worthy Militarum
   
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28 Feb @ 10:15pm
2 Jul @ 12:31am
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Worthy Militarum

In 1 collection by Vaeki
The Worthy AI Collection
11 items
Description
Worthy Militarums an overhaul to AI behaviour for the Astra Militarum.

The Worthy Militarum is the 5th mod of the Worthy AI Collection, with mods planned for all factions.

The Worthy mods strive to improve AI performance without changing balance or mechanics. The mods provide the AI with a strategy for units and upgrades, nudges the econ decision making, and improves the AI's use of units' abilities.

The Worthy mods use the EXT mod format to be reasonably compatible with other mods. They also attempt to minimize additional visual clutter for non-AI players. These are relatively challenging mods to code, technically complex. If you come across a behavior you dislike, let me know, and I can attempt to address it!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3410751072

Enjoy!

Oh, and Proxy's modding community Discord is great!
24 Comments
Vaeki  [author] 29 Aug @ 4:58pm 
Alastor- for sure! :steamthumbsup:
Alastor 29 Aug @ 4:46pm 
@Vaeki does that mean if I use the reinforcement mods they will synergize with this mod?
Vaeki  [author] 25 Aug @ 6:37pm 
Alastor- re: new unit mods yes and no
1. Yes - They should be compatible, so no crashes. :steamthumbsup:

2. No - I use "high" Ai Strats to nudge the Ai's decisions. I think, Devian uses the default values, which means the Ai will tend to make the base units, and ignore new units. :steamthumbsdown:
3. Yes - if a mod uses the same Strat scale I have shared with community, Ai will build the unit. :steamthumbsup:

4. No - each unit's "tactics" are coded specifically for that unit, so -- to your question -- new units won't have my Worthy actions and traits. :steamthumbsdown:

I get this and simillar questions often. I would love to train Devian's units... but I have enough work cut out just trying to finish and improve the Worthy. :steamfacepalm:

I'll quickly plug Malaikat's complete new factions: new units and trained to fight. Good stuff!

I hope that helps! :steamhappy:
Alastor 25 Aug @ 5:36pm 
do these mods work with other unit mods like Heroes of Legend unit packs? can the AI fight with modded units as well with this mod as base game units
Vaeki  [author] 15 Aug @ 9:03am 
AUGUST NOTE
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!:steamhappy:
Vaeki  [author] 4 Aug @ 7:33am 
godva3ve- The fortresses can shoot! Having the techpriests make them is a oddly effective upgrade for AI! :steamhappy:
Thanks for trying my mod!
godva3ve 4 Aug @ 3:22am 
wait wait what
I might be stupid
that thang just fired

I need to google some stuff
godva3ve 4 Aug @ 3:17am 
yo
so the militarum will make bastions, but bastions cant fire if left unmanned
did you make it so the ai will put units in the bastions? found two so far, neither had any units
Vaeki  [author] 5 Jul @ 7:58pm 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the Militarum and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
Vaeki  [author] 21 May @ 5:56pm 
Update incoming this Saturday (5/24) to improve slightly improve Ai techpriest enginseers' use of the Blessings of the Omnissiah.

This should not cause any crashes with old saves, but it _might_. :steamthumbsup: