Hearts of Iron IV

Hearts of Iron IV

522 ratings
Postwar settlement
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3.058 MB
28 Feb @ 7:53am
5 Jun @ 7:36am
22 Change Notes ( view )

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Postwar settlement

Description
Introduction:

This mod aims to solve the issue of "border gore" by integrating a peace conference system and post-annexation decisions inspired by Kaiserreich. The AI will only annex territories during the peace conference, without releasing puppets. Instead, decisions and events for puppet releases will appear in the following days as long as you own the capital city state (these decisions can also be used by the AI), annexation decisions are not available at war.

This mod includes additional features such as:

-An automatic claim assignment system.

-The ability to request your own claims from puppets.

-The option to transfer allies' cores and claims within a faction (as long as they are not your own).

-The ability to grant puppets territories that are their cores.

-A dynamic puppet system in case a country is split in two (e.g., East Germany and West Germany).

-There are also decisions to assign specific regions to one puppet over another, such as Dalmatia, Alsace-Lorraine, Trentino-Alto Adige, Savoy, and more.

-A new Reichskommissariat system with custom portraits and flags, disableable via a gamerule

-A new system of redistribution of states that are completely inaccessible either by land or by sea, forcing the annexation of states necessarily adjacent or connected by sea

Release decisions won't appear while at war and can't be used by subjects , to trigger the annexation decision you have to own the capital state of the country, alternativly you can create a dynamic puppet if you own part of their territory.

Important Note on the Rosenberg Focus:
The "Support the Rosenberg Office" focus (in German national focus) is intentionally disabled by default to avoid conflicts with the mod’s custom Reichskommissariats. However, it becomes available again if the gamerule disabling Germany’s post-annexation decisions is enabled, as this prevents the release of custom Reichskommissariats. This solution was adopted to ensure full compatibility.

Compatibility:

Compatible with any mod that does not modify state definitions,
as all decisions rely on the vanilla state configuration.
Mods that alter states may prevent these decisions from triggering and may lead to border gore.

Discord:
It is greatly appreciated if you join the Discord to help me with the development of the mod.


NOTE:
-Don't use localization mods along with mine as they are standalone mods and may cause conflicts.

Russian localisation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437507484
Chinese localisation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437976178
Japanese localisation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3440471480
Ukrainian localisation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3451141928

Credits:
Kaiserreich/Kaiserredux
Fuhrerreich/Imperial nostalgia
Dynamic Puppets
Puppets give core territory
TNO RK flags for vanilla
Reichskommissariat Portraits
Siberia Mod
Dynamic German Puppets (Reichskomissariats)
The New Order: Last Days of Europe
Other minor mods that I can't find on the workshop
208 Comments
President Tubman 28 Oct @ 5:47pm 
Do you have any idea if there's a way to use this with player led peace conferences?
Skeledeer 14 Oct @ 2:25am 
i think this mod is undoing the form reichkom focus
themann1234 6 Oct @ 10:49am 
Can you update for latest version of the game? Thank you!
Jesse Pingman 29 Aug @ 3:17pm 
so, when you liberate the whole africa game eventually grows laggy due to amounts of minor countries producing units, but holding it all as occupied is hella hard due to garrison's requirements, is there a possibility to add integration with soo optimization, so liberated countries get mod's ideas that prevent them from producing units\factories\etc?
rdunlavey 20 Aug @ 1:04pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS NICHOLAS
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Vietnam 3 Aug @ 2:45am 
this mod would have been perfect if it did not remove focus trees from puppet states
zeus 13 Jul @ 4:14am 
is the mod compatible with the road to the 56?
Avatar 24 Jun @ 7:33am 
The problem i see with this mod when you puppet a nation it only give them the basic national focuses. For example soviets puppeted Poland, give them the basic national focus, then no matter what i cannot give the Polish national focuses back to them.
Decthegamer4 20 Jun @ 10:40am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS NICHOLAS
▄░▐░░░▄▄░█░▀▀
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Малоросс 7 Jun @ 6:03am 
yeah but I won't always know in advance what lands they want or what puppets with which borders they can make