Barotrauma

Barotrauma

44 ratings
Lethaltrauma
   
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File Size
Posted
Updated
1.083 MB
27 Feb @ 1:47am
24 Jul @ 7:53pm
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Lethaltrauma

Description
Small c# mod that adds some settings to the game regarding lethal stuff

You can
  • Globally multiply damage of all weapons, ranged / melee / explosive
  • Globally change damage from all monsters
  • Change Aim speed and accuracy of all bots
  • Remove predefined health multipliers from NPCs
  • Globally Change health multipliers for humans and monsters
  • Change pressure kill delay
  • Remove reputation loss when committing crimes while wearing a mask

Motivation
I don't like how guns work on humans, i want gun damage to be more realistic, e.g. any bullet to the head without a helmet should be lethal
And campaign settings are not flexible enough to balance it, and i'm not gonna override every gun in the game and all the possible mods
+ i'm testing the GUI

Source code is Here [github.com]

Also note that i've updated Security Rebalance to 1.7.7.0, which adds some people to shoot
Popular Discussions View All (1)
4
19 Jun @ 9:06am
Summer 2025 update crash
The Pizza is Aggressive
58 Comments
󠀡󠀡 10 Aug @ 1:03pm 
ah yes i have armor penetrate corpse
Nupaska  [author] 10 Aug @ 12:23pm 
It doesn't change projectile collisions
Mb you have No Friendly Fire SIG or Ammo Penetrate Corpse ?
󠀡󠀡 10 Aug @ 10:47am 
friendly fire is NOT working even while enabled you only can kill them with melee bullets simply pass them through
DctrGhost 8 Aug @ 12:59pm 
yes i did in fact have the health multiplier set to 0, i might of accidentally did that during an old playthrough xd ty
DctrGhost 8 Aug @ 9:27am 
Im not sure, ill check whenever i get the chance to
Nupaska  [author] 5 Aug @ 2:10pm 
are you sure you didn't set human health multiplier to 0?
DctrGhost 5 Aug @ 2:09pm 
for some reason, this mod causes everyone just to bleed out when starting a new campaign
Nupaska  [author] 27 Jul @ 3:06am 
they seems to have <Explosion></Explosion> somewhere
Skeleton Kane 27 Jul @ 3:03am 
I think explosive damage should be every damage in <Explosion></Explosion> maybe?
Nupaska  [author] 27 Jul @ 2:59am 
Ye, it's actually very clamplicated
Do you think the alien pistol and RSA should deal damage like explosive or as ranged weapons?