Barotrauma

Barotrauma

46 ratings
Lethaltrauma
   
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File Size
Posted
Updated
1.089 MB
27 Feb @ 1:47am
18 Sep @ 8:36pm
13 Change Notes ( view )

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Lethaltrauma

Description
Small c# mod that adds some settings to the game regarding lethal stuff

You can
  • Globally multiply damage of all weapons, ranged / melee / explosive
  • Globally change damage from all monsters
  • Change Aim speed and accuracy of all bots
  • Remove predefined health multipliers from NPCs
  • Globally Change health multipliers for humans and monsters
  • Change pressure kill delay
  • Remove reputation loss when committing crimes while wearing a mask

Motivation
I don't like how guns work on humans, i want gun damage to be more realistic, e.g. any bullet to the head without a helmet should be lethal
And campaign settings are not flexible enough to balance it, and i'm not gonna override every gun in the game and all the possible mods
+ i'm testing the GUI

Source code is Here [github.com]

Also note that i've updated Security Rebalance to 1.7.7.0, which adds some people to shoot
Popular Discussions View All (1)
4
19 Jun @ 9:06am
Summer 2025 update crash
The Pizza is Aggressive
59 Comments
Iteron 25 Oct @ 1:24am 
thank you very much i had to drag it open by a corner
Nupaska  [author] 24 Oct @ 8:58pm 
you either drag it by the corner or double click it
Iteron 24 Oct @ 3:10pm 
I really can't seem to get this mod to work, I only have lua for barotrauma and c# scripting is enabled, the mod menu shows up in the top right corner but it doesn't seem to open or i have no idea how to open it.
help would be appreciated
Nupaska  [author] 10 Aug @ 12:23pm 
It doesn't change projectile collisions
Mb you have No Friendly Fire SIG or Ammo Penetrate Corpse ?
DctrGhost 8 Aug @ 12:59pm 
yes i did in fact have the health multiplier set to 0, i might of accidentally did that during an old playthrough xd ty
DctrGhost 8 Aug @ 9:27am 
Im not sure, ill check whenever i get the chance to
Nupaska  [author] 5 Aug @ 2:10pm 
are you sure you didn't set human health multiplier to 0?
DctrGhost 5 Aug @ 2:09pm 
for some reason, this mod causes everyone just to bleed out when starting a new campaign
Nupaska  [author] 27 Jul @ 3:06am 
they seems to have <Explosion></Explosion> somewhere
Skeleton Kane 27 Jul @ 3:03am 
I think explosive damage should be every damage in <Explosion></Explosion> maybe?