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Psychic vertebrea - while decent it's not exactly worth 3 points; it feels like it's at most on par with flight genes (which tend to be 2) or the Robust one.
Void terror - is legit bonkers amazing! 4 is not small, but I could see it easily be worth even 5.
(also reading your recent comment about it working as a gene - I would just keep it in, leave it outside of a predefined xenotype, and let it up to players to give it their own head canon. I mean it's not even that crazy compared to other genes in Biotech or mods. Perhaps make it an archite gene? Would actually fit into the preexisting loose lore connections)
Cheers
- Removed Metalhorror Infestation gene and Void Skip gene. They were both broken and didn't make sense as genes.
I can say that I doubt anything else will be getting removed, though.
- Apologized for my mod being such a burning trash fire. (sorry)
If I ever add more abilities, it probably won't be as genes, it just doesn't make that much sense for psychic abilities to be applied through genes. Void terror for example, how do you do that with genetics?
I did say it might break... hm.
This has been by far one of my favorite gene mods to use, and is my most popular mod by far. Thanks everyone! I'd love to receive more feedback if you all can provide.