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There is a ladder in the lower part of the front of area A, which is relatively difficult to grasp and prone to errors. I think this design is acceptable, but I still recommend extending the ladder
When traveling in the direction of CT area B area, there are two doors in one position (you can also keep this configuration as a feature of this map, after all, these two doors can be exploded with grenades at the same time)
There is a door on the A side of the middle road. After entering, there will be another door towards the A area that can be opened, but the player will get stuck there
There's no need to rush to supplement the materials, take your time