RimWorld

RimWorld

337 ratings
Prisoner Restraints
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Mod, 1.5
File Size
Posted
Updated
2.125 MB
25 Feb @ 6:39pm
13 Mar @ 5:21pm
6 Change Notes ( view )

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Prisoner Restraints

Description
Unbreakable prisoners? Unwaveringly loyal captives? Not anymore.

Prisoner Restraints introduces new methods to break down resistance and a progression system that can make unwaveringly loyal prisoners recruitable.



Use fear, suffering, and psychological conditioning to turn even the most stubborn prisoners into loyal colonists. Or let them rot, I really don't care.



NEW DEVICES
Resistance Restraints
Designed to break prisoner resistance over time, making recruitable prisoners easier to convert and accelerating stockholm syndrome in unwaveringly loyal prisoners.
  • Restraining Table
    Lie down, shut up, and think about your life choices. -3.00 resistance per day.
  • Humiliation Cage
    Some people crack under isolation. Others need an audience. -3.75 resistance decay per day.
  • Chemfuel Bath
    Hot baths are for winners. This is for prisoners. -4.25 resistance decay per day.

Sensory Collapser
Designed to collapse the prisoner’s mind and induce stockholm syndrome, this serves as the prerequisite for making unwaveringly loyal prisoners recruitable.

How To Make Recruitable
  1. Toss an unwaveringly loyal prisoner in the sensory collapser.
  2. Upon successful sensory collapse (5 hour process), the prisoner develops the early stages of stockholm syndrome.
  3. Over time, stockholm syndrome progresses (80 hours total but it can be accelerated 2x with resistance restraints).
  4. Once stockholm syndrome reaches 100%, they will have wavering loyalty and will be recruitable.
  5. Recruit them within 48 hours—or they revert back to unwaveringly loyal.
  6. If they revert? Rinse and repeat. Persistence is key.



Thank you for supporting Prisoner Restraints! Feature suggestions and balance tweaks are always welcome.

Popular Discussions View All (1)
0
5 Apr @ 3:30am
Debuffs
swap commends
96 Comments
Instant Coffe 17 Aug @ 1:34am 
this mod, do it also add the chance that when you enter enemy base, that some of the gibbot cage containe prissoners instead of always dead?
Grimmas 13 Aug @ 11:02pm 
Mod Error Checker reports a few problems with this mod, log here. [gist.github.com]
Grimmas 11 Aug @ 6:11pm 
This seems to work by itself but when I add it to my large modlist it throws some errors about missing functions. I haven't isolated the errors though.
Chromium 11 Aug @ 8:15am 
Bold from you saying that
Mestre d'Avis 11 Aug @ 7:18am 
Someone should continue these mods. SilkCircuit might as well be dead in a ditch for all we know.
NotherKiller 9 Aug @ 10:16pm 
para cuando la 1.6?
Latex Santa 6 Aug @ 1:33am 
I NEED THIS for my Dark Lord of Cyborgs on Sea Ice playthrough.
Daddy Cyber-Morgoth needs his torture chambers to make his cyber-orcs!
gunns22 5 Aug @ 10:38am 
@SilkCircuit

Are you there, God? It's us, your adoring fans.

You've been awfully quiet lately. We haven't heard hide nor hair of you in ages.

I hope everything's okay.
Chromium 3 Aug @ 7:23am 
:buzzed: