Kenshi
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Precise Relief Map - Clean Map
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23 Feb @ 11:17pm
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Precise Relief Map - Clean Map

In 1 collection by Neman
Neman's Precise Relief Map - Re-Rendered Edition!
17 items
Description


Neman's Re-Rendered All-In-One Maps Collection

New Ocean Color for Vanila UI
New Ocean Color for DARK UI
Transparent Map Icons for Vanila
Transparent Map Icons+KCLS for Kenshi Community Loading Screens
Transparent Map Icons+UIScreenshots for UI Screenshots




By the way! In the name of Holy Copying - anyone can use this in their work while mentioning my, @TeddyChynski and @crunk aint dead authorship!
(the merits and glory of these guys are INDISPUTABLE, believe me)

But personally, I recommend that you write to me in this case - and I will give you MUCH MORE QUALITY and uncompressed sources to your taste (for example, I can give you them without shadows or texturing in any size) - but it's fully up to you. 😅
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15 Comments
Neman  [author] 11 Aug @ 8:31am 
@amode66 thanks for the kind words! :steamhappy:
Yeap, it's not a very quick experience, but I still feel bad a bit for those folks who still waiting for a clearer, more adjusted version 2 with interactive notes for quite some time
(I haven't forgotten, honestly, and when I have free time I continue to work on the of zoom-layers designations T///T)
amode66 11 Aug @ 3:24am 
real topography hours thank you neman this is exactly what i meant!
Neman  [author] 29 Jul @ 4:56am 
@therealscarhomie — Um, no, I haven't heard of such a thing, but in principle - it is possible to do this using the built-in photo mode of the game - just take pictures of locations/towns/villages in your particular mod/overhaul (in case they are custom) and overlay silhouettes of settlement buildings in its places on map. On this map there is at least one close example for your question - Cut-Lon Exile - it is clearly visible on the map, because the ground structure of the location itself (the "petals" of debris) is made literally on the game heightmap itself, from which this map was created. Hope my English was not so poor :steammocking:
Scar 28 Jul @ 6:48pm 
do you know if someones taken this map and added the satellite images of the cities and towns directly imposed onto it? Think it would be a cool idea to try out at some point
Gregarius 20 May @ 7:59am 
Ah, I see it, thanks. Perhaps a link to this main description near the top of each mod in the collection? "Description of the mod located here:" or similar could be helpful.
Neman  [author] 20 May @ 7:36am 
@gregariousjb This is a common custom UI map mod, it does what any other mod of its kind does - REPLACES the player's built-in UI map with a different texture.
Its main description is in the link to the full collection of maps in this family at the very beginning of the description above - it was quite large, and I didn't want to add it to the page of EVERY variation of this map, but placed it in the collection itself.
Neman  [author] 20 May @ 7:29am 
Always happy to help, @mikaboy5 !
True, I can answer with a REALLY big delay, because real life does not leave me a single chance to take a breath right now :steammocking:
Gregarius 19 May @ 6:04pm 
Nothing in the description or images to explain what this mod actually does
MikaBoy 17 May @ 3:24pm 
Thank you so much, Neman! It’d be amazing to have the incredible level of detail you put into the map. I’ll message you on Discord later—really appreciate your generosity and support! :GhostFlowerHappy::praisesun:
Neman  [author] 15 May @ 12:55am 
Glad my work was useful for your project, @mikaboy5 ! :steamhappy:
I mentioned this on my topo collection main page earlier, but I'll remind you that I can still render the map in its original 17Kpx resolution with any overlays, so that artists like you don't have to mess around with the compressed 8Kpx DDS version.
Message me here or on the Second Life of Kenshi Discord if you want that version. :steamthumbsup: