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Rapportera problem med översättningen
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the DRUKHARI and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me!
Oh well, it would have been really cool
https://gtm.steamproxy.vip/workshop/filedetails/?id=3481666263
They might very well be absolutely right - no idea how much they looked into this. I've always considered it a bit of a shame that neither Zephon's official development nor its mod community appear to be a source for improvements for Gladius despite them having similar engines. (Ok, there is probably some overlap between the mod communities).
I don't know how to modify the Ai's unit pathing... ie, i can't make the Ai chooses where to send its units, and the Ai indeed does tend to miss good outposts.
Know that, if Ai is an ally you can choose where to send them by marking the tile (cntrl-click). They make much more useful allies that way!
Is there a way for the AI to take control of strategic tiles (the ones that give you economy bonuses) ? Because the map always feels empty if I dont take control of these areas.
Updates to my mods involve changing actions, which may crash old saves. So, unless you are willing to lose your modded save... either finish any game you have with the Worthy Drukhari or back-up the current mod files for your own use!