Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Worthy Drukhari
   
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23 feb @ 21:06
2 jul @ 0:31
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Worthy Drukhari

I 1 samling av Vaeki
The Worthy AI Collection
11 artiklar
Beskrivning
Worthy Drukhari is an overhaul to AI behaviour for the Drukhari.

The Worthy Drukhari is the 4th mod of the Worthy AI Collection, with mods planned for all factions.

The Worthy mods strive to improve AI performance without changing balance or mechanics. The mods provide the AI with a strategy for units and upgrades, nudges the econ decision making, and improves the AI's use of units' abilities.

The Worthy mods use the EXT mod format to be reasonably compatible with other mods. They also attempt to minimize additional visual clutter for non-AI players. These are relatively challenging mods to code, technically complex. If you come across a behavior you dislike, let me know, and I can attempt to address it!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3410751072

Enjoy!

Oh, and Proxy's modding community Discord is great!
21 kommentarer
Grotzel 15 aug @ 11:19 
Sounds great! :)
Vaeki  [skapare] 15 aug @ 9:03 
AUGUST NOTE
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!:steamhappy:
Vaeki  [skapare] 5 jul @ 19:58 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the DRUKHARI and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
Grotzel 3 jun @ 16:33 
In any case, I reeeally have to try your mods soon. :)
Grotzel 3 jun @ 16:32 
Ah ... I assume you read the description? The author gave a rough overview of how the mod makes it work in Zephon but, again, I did not exactly have a large amount of hope - after all, the Zephon engine appears to be heavily modified.

Oh well, it would have been really cool :steamsad: But ... as it has been written often enough: Forget the promise of hope and understanding! Alas ... this appears to be the grim dark reality we life in. ;)
Vaeki  [skapare] 3 jun @ 16:04 
Grotzel- that's awesome! If there is a way to do this with Gladius, I don't know it! :steamsalty:
Grotzel 2 jun @ 11:56 
Probably merely a curious tidbit, but apparently a Zephon modder managed to make the AI use transports -although he or she doubts that this can be used for Gladius.

https://gtm.steamproxy.vip/workshop/filedetails/?id=3481666263

They might very well be absolutely right - no idea how much they looked into this. I've always considered it a bit of a shame that neither Zephon's official development nor its mod community appear to be a source for improvements for Gladius despite them having similar engines. (Ok, there is probably some overlap between the mod communities).
Vaeki  [skapare] 1 jun @ 21:05 
Herrick - thanks for trying my mod! The tricky part of writing the mod is giving the Ai engagement tactics! :steammocking: Thank you for noticing! :steamhappy:

I don't know how to modify the Ai's unit pathing... ie, i can't make the Ai chooses where to send its units, and the Ai indeed does tend to miss good outposts. :steamfacepalm:

Know that, if Ai is an ally you can choose where to send them by marking the tile (cntrl-click). They make much more useful allies that way!
Herrick 1 jun @ 2:03 
Ive seen an improvement of unit quality and how the AI engages battle.

Is there a way for the AI to take control of strategic tiles (the ones that give you economy bonuses) ? Because the map always feels empty if I dont take control of these areas.
Vaeki  [skapare] 21 maj @ 17:49 
Update incoming this Saturday (5/24) to improve a couple Ai behaviours. The Haemonculus Ai will no longer target unclaimed webway gates with Malediction, and units will make better use of haywire grenades.

Updates to my mods involve changing actions, which may crash old saves. So, unless you are willing to lose your modded save... either finish any game you have with the Worthy Drukhari or back-up the current mod files for your own use!