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"sv_playermodel_selector_force 0"
or if you for some reason dont want that, you can get the author of the other addon to implement a fix, since (this time) its not my addons fault.
The author has to only change 1 thing: They have to add the code
"not IsValid(ply:GetNWEntity( "inwormhole" , nil)) and not IsValid(ply:GetNWEntity( "inGnome" , nil)) and"
to the if-condition in line 280 of the file "lf_playermodel_selector.lua". This will fix your errors.
I don't know how to allow players to use custom player models without this addon. Let me know if there's any more information I can provide.
For some reason, this addon makes it so that your playermodel appears if you enter the wormhole (and look up/around while in it) and also, when using default skins you change skin by interacting with the wormhole.
-Is the name of a player in a wormhole visible?
-Does the same happen for detectives? Does the detective hat become invisible?
-Are you using custom playermodels?
-Does the problem appear if you disable all other mods?
Seeing a weird issue -- players who are in the vent still have collision and are fully visible. Is this an issue you've seen elsewhere, or just a "me" problem? No Lua errors as far as I have seen.