Total War: WARHAMMER III

Total War: WARHAMMER III

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Wood Elves: More Deeproots | IE + IEE
   
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22 feb @ 13:16
9 aug @ 11:01
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Wood Elves: More Deeproots | IE + IEE

I 1 samling av ChopChop
ChopChop's Workshop: All Released Mods
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This mod is integrated in the compilation below. Do not enable both mods together (you have to choose one version of the mod: compilation or this mod).

LINK: The Underways: Compilation


This mod is dedicated to Immortal Empires (IE) & Immortal Empires Expanded (IEE) campaigns.

In base game there's 10 Wood Elf Deeproots destinations (11 with IEE). This mod is adding 9 new (10 with IEE) custom Deeproot locations.

The new destinations are using original Wood Elf Deeproot mechanic and will display the full UI element above selected cities. This means that apart from Deeproot button - there will be other inactive UI elements that will not work and "000" health displayed, however after testing, they are not causing any issues and the mod works as intended.

I will not add Rituals of Rebirth to new locations, as there is already enough Magical Forests on the map to gain max number of requires Amber resources for all Wood Elf tech.

Requires new campaign. The custom locations will unlock at turn 10 along base destinations.



ORIGINAL DEEPROOTS
CUSTOM DEEPROOTS
  1. Oak of Ages (Athel Loren)
  2. Emeral Pools
  3. Forest of Gloom
  4. Gaean Vale
  5. Gryphon Wood
  6. Heart of The Jungle
  7. Jungles of Chian
  8. Laurelorn
  9. The Haunted Forest
  10. Witchwood

  11. The Far Place - require mod IEE enabled
  1. Konquata
  2. Hexoatl
  3. Nagashizzar
  4. Naggarond
  5. Kunlan
  6. Zharr-Naggrund
  7. Citadel of Dusk
  8. Fortress of Dawn
  9. Tower of The Sun

  10. Lost City of The Old Ones - require mod IEE enabled





[streamelements.com][patreon.com][discord.gg]
8 kommentarer
ChopChop  [skapare] 9 aug @ 11:05 
MOD UPDATED :steamthumbsup:
Dektarey 26 feb @ 3:42 
Sounds great. I've feared compatibility issues, but those seem to be a non-factor.

Appreciate it. Thanks!
ChopChop  [skapare] 26 feb @ 3:29 
Yes, you understand correctly. To have a Forest-city in destinations you need another mod like the one i put in recommended or another that adds major city wood elf occupation.
Dektarey 26 feb @ 3:25 
So if i correctly understand this mod exclusively adds teleportation destination?

There arent any additional magical forests and anything you'd commonly associate with them added through this mod?
ChopChop  [skapare] 23 feb @ 7:43 
no, she cannot. it's a separate mechanic
My Lord 22 feb @ 18:36 
Can Ostankya teleport to these deeproots?
ChopChop  [skapare] 22 feb @ 18:21 
The Forest fights back :Attacked:
UltraStrategyMan 22 feb @ 16:12 
Now Asrai gonna conquer entire world, he-he