Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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The Huns - DEI Roxolani Overhaul
   
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Tags: mod, Overhaul
File Size
Posted
Updated
1.624 GB
21 Feb @ 3:28pm
25 Feb @ 9:59am
6 Change Notes ( view )
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The Huns - DEI Roxolani Overhaul

In 1 collection by IrishBandito
Hunnic Overhaul Collection
6 items
Description

The year is 278 BC
A sudden and unexpected power is emerging in the eastern steppes. Tribes are uniting, calls for war are heard across the open steppes and whispers of a man who cannot be killed slip from the tongues of commoners.
With the death of his brother Bleda, Attila has now seized control of the Hunnic forces the (Khün), a union of steppe tribes never before seen in these parts but are greatly formidable

The rising Hunnic influence has been well noted by the neighboring nomadic tribes and they will fight to defend their way of life if need be. How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm, the rising Roman Empire and all those who threaten it

"𝘈𝘯𝘥 𝘐 𝘴𝘢𝘸 𝘪𝘯 𝘩𝘪𝘴 𝘩𝘢𝘯𝘥 𝘢 𝘣𝘰𝘰𝘬, 𝘴𝘦𝘢𝘭𝘦𝘥 𝘸𝘪𝘵𝘩 𝘴𝘦𝘷𝘦𝘯 𝘴𝘦𝘢𝘭𝘴, 𝘵𝘩𝘦 𝘧𝘪𝘳𝘴𝘵 𝘰𝘧 𝘸𝘩𝘪𝘤𝘩 𝘸𝘢𝘴 𝘣𝘳𝘰𝘬𝘦𝘯...
𝘢𝘯𝘥 𝘣𝘦𝘩𝘰𝘭𝘥 𝘢 𝘸𝘩𝘪𝘵𝘦 𝘩𝘰𝘳𝘴𝘦; 𝘢𝘯𝘥 𝘩𝘦 𝘵𝘩𝘢𝘵 𝘴𝘢𝘵 𝘰𝘯 𝘩𝘪𝘮 𝘩𝘢𝘥 𝘢 𝘣𝘰𝘸; 𝘢𝘯𝘥 𝘩𝘦 𝘸𝘦𝘯𝘵 𝘧𝘰𝘳𝘵𝘩 𝘵𝘰 𝘤𝘰𝘯𝘲𝘶𝘦𝘳
𝘵𝘩𝘦 𝘢𝘪𝘳 𝘸𝘢𝘴 𝘧𝘪𝘭𝘭𝘦𝘥 𝘸𝘪𝘵𝘩 𝘴𝘮𝘰𝘬𝘦 𝘢𝘯𝘥 𝘣𝘭𝘰𝘰𝘥"

The Scourge of God is coming. Your world will burn.



RECOMMENDED MODS:

Hunnic Overhaul - AVR SUBMOD
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3188279949
This will allow you to use updated Hunnic agents
(REQUIRES NEW CAMPAIGN)

LOAD ORDER:
  • The Huns - Roxolani overhaul
  • Hunnic Overhaul - AVR Submod
  • DEI (part 1>2>3, if on steam) (part 1>2) if direct

ABOUT THIS MOD
This is a Total DEI Roxolani overhaul into the Huns
Mod info:
This mod completely overhauls Roxolani, by how much, is listed below and converts them into the huns from attila. The time period for this is quite off and doesn't fit into the DEI timeline so this is more of a personal taste type mod. I love the huns but I love rome 2 more then attila, so I had to do a good job bringing them over since nobody else had done it
I hope you enjoy
Because this is a DEI Submod, you are required to place this mod ABOVE DEI in your load order, as it overhauls parts of DEI, preferably closer to the top of your load order, depending on your mod list

there will most likely be some little mistakes here and there, notebly on units but shouldn't be much, if you do notice anyway though please let me know

Features:
Expanded unit roster
Redone all unit,Officer,General,Horse Models
Redone all unit cards + Names
Translated all unit names into Mongolian/ old turkic
New campaign territory color
New starting family tree + Attila model (Faction Leader)
New political party names
New Faction flag + Name
New Main menu backround photo
Replaced all units voice actors from barbarian - eastern (just sounds better)
Almost a full 2k resolution of majority of assets
and much more..

Thanks and credits
KAM 2150
CEMMEN
Dresden
Q_Sertorius
Flourpuss
DnB95x
And the rest of the DEI team and Discord for the support and help

Credits to the guys who worked on the (Avetis' "Sveta Huna" - white huns overhaul) For TW Attila
Some weapons and armor was used from their terrific work on that mod
Bigsur,Saka,Avetis,true.tryyggvi
34 Comments
SleepyJoe69 9 May @ 7:12am 
Will do . Thank you!
IrishBandito  [author] 8 May @ 9:12pm 
@sleepy sounds like a mod is conflicting maybe, check your load order
SleepyJoe69 8 May @ 5:00am 
The starting units when I play as the Huns show up as the original Roxolani units but everything else is recruiting the hunnic units . Is this normal?
IrishBandito  [author] 7 May @ 9:35pm 
@sleepjoe what do you mean?
SleepyJoe69 7 May @ 6:24pm 
The starting units should be Huns or is this the only issue about the mod?
Alex 29 Mar @ 5:52am 
"they would probably work if theyre above my mod in load order". Not in this case because if I put mine above yours. Your mod is not able to find hunbows table. If I put yours above mine it would not find my changes on that table becaue we are using the same name. The fault is mine anyway, I supposed to used a better custom name :D
Alex 29 Mar @ 5:47am 
so basically the mod was not finding all the changes I made in that table , this is the reason why it was crashing in the gran campaign..
Alex 29 Mar @ 5:46am 
Found the culprit. I don t know how but we have given the same name to this db/projectiles_tables/@dei_projectiles . I changed mine. It works now ahahaha
IrishBandito  [author] 29 Mar @ 5:45am 
they would probably work if theyre above my mod in load order
Alex 29 Mar @ 5:41am 
No worries, anyway I was wrong. It doesn t conflict with that merged pack but with my Dei Speed Battle Enhanced Submod and Incomes mod . I m going to have a look and make them compatible if I can