Timberborn

Timberborn

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Water Extention PowerEdition
   
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4.536 MB
21 Feb @ 2:40am
9 Jun @ 9:16am
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Water Extention PowerEdition

In 1 collection by KnatteAnka
Knatte Ankas Update 7 Mods
12 items
Description
This mod adds a 2 Powered levees, Turbine and Big waterwheel with levee exported from Water Extention



If you have problems start with Verifying game files
or use: Steam update Buttons to get latest versions

if still have problem then your welcome to ask in Timberborns discord channel #Mod-users
https://discord.com/channels/558398674389172225/1064824959697944666


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39 Comments
KnatteAnka  [author] 28 Aug @ 9:32pm 
Ps only this and the material mod is needed
KnatteAnka  [author] 28 Aug @ 9:31pm 
What you can do is disable the other buildings to show up by edit the blueprint json file for your faction. But this od so not add alot of buildings so start by testing it😉
BlameBosco 28 Aug @ 8:19am 
Any way to get the powered levee as just it's own file? (Or tell me how to DL just that part of the mod?) I think yours is the only mod with one, and it just feels like such a huge oversight from vanilla (like levee metal platforms)
beats_a 20 Aug @ 2:56am 
could you please make a steam engine mod if possible as i need a better power source then windmills
Praetorian_INTP 24 Jul @ 1:23pm 
good to know! :)
KnatteAnka  [author] 24 Jul @ 10:29am 
since u7 i did just use allow to be flooded as i did not understand the new way to define where its not allowed to be water, but think i know now, and will soon do some tests
Praetorian_INTP 24 Jul @ 4:40am 
Your "large water wheel with levee", or however you called it, is bugged.
It never reaches the "flooded" state, as it should.
Praetorian_INTP 29 Jun @ 11:20am 
Well.. 4/9th of a [folktail] waterwheel (if placed in a one wide canal) is a lot of power; for not too much cost.
In my planing it requires a lot of extra resources for impermeable floors and platforms, but makes for very neat, hidden designs.
Generally, the size factor is huge.
Having 4/9th of the power in just one block of work, rather than 2*3*4, is a nights and days difference (almost OP).
Another potential usage would be underground pipes, if they are not open all the time.
Some people have power lines in them, anyay, and if you were to replace part of those with turbines, and only make purposeful usage of those pipes, they could refill your batteries in no time, when channeling water from one reservoire to the other.
KnatteAnka  [author] 29 Jun @ 11:13am 
nope have not played with them alot so not totaly sure but if placed in all channels it gives alot of power :P
Praetorian_INTP 29 Jun @ 6:01am 
[concept]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511715519
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511715636
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511715745
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511716001
Considering, that a waterwheel (folktails) only gives about 67.5 hp/cms,
THIS gives me, theoretically, an insane output (yet at a higher cost... YET neatly hidden away inside my dam), any turbine being worth 4/9th of a waterwheel.
Having managed to work 5 waterfall edges into this design, that's 2.2*5=11 cms (or rather (20/9)*11=11.11111 ?) ,
for (9*11*30=) 2970 hp (or 3000 hp, in the other case?) on the bottom layer,
and 8/9th of that for any additional layer.
What I don't know quite yet, is how the outer turbines will behave;
wether they'll have 100% efficiency or less, since they aren't completely boxed into a straight canal.
This still remains to be build in my [first] playthrough...

Any suggestions?