RimWorld

RimWorld

314 ratings
Proper Polearms
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Mod, 1.5, 1.6
File Size
Posted
Updated
862.205 KB
19 Feb @ 1:00pm
21 Jul @ 4:59am
14 Change Notes ( view )

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Proper Polearms

In 2 collections by turkler
turkler's Combat Extended mods
12 items
The best of the Experience
43 items
Description
[discord.gg]

This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc. This allows you to do stuff like form actual phalanx formations, with a backline of spearmen striking from behind your shielded units.



Yes, that was a thing many armies did in real life. Phalangites, which made the core of the Macedonian phalanx, had pikes that could reach multiple meters in length. This allowed them to strike over multiple ranks of soldiers. With regular spears and such, the ones we have in Rimworld, you could still reliably thrust over a rank of shieldsmen.

I also tweaked the descriptions of the patched weapons to mention their new long reach.

A list of mods patched by Proper Polearms

- Vanilla Weapons Expanded

- Vanilla Factions Expanded - Medieval 2

- Mono Weapons Pack
- Plasma Weapons Pack
- Tox Weapons Pack
- Zeus Weapons Pack

- Combat Extended
- Combat Extended Melee
- Combat Extended Armory

- Weapons+

- Medieval Overhaul

- Arms Galore - (Tasty) Medieval

- Tastier Armory - Pike and Shot
- Tastier Armory - Steppe Warriors

- Tasty Armory - Core
- Tasty Armory - Fire and Steel
- Tasty Armory - Steppe Warriors

- ↁ Elves (Continued)

- Medieval Madness: Tools of the Trade

Q&A
Can this mod be safely added to an ongoing save?
Yes!

Can AI fighters use this extra range?
Yes! They can use spears from a distance, just like how the player can.

Does this mod work with Combat Extended?
Yes! Make sure you load this mod *after* Combat Extended.

Does this mod *require* Combat Extended?
Nope! It works perfectly fine with vanilla combat, or with mods like Yayo's Combat as well.
173 Comments
alf.lord51 25 Oct @ 9:06pm 
MO patch needs update
also can you add patch for BotchJob_AncientSpear from Acient Armory
Reestock 23 Oct @ 7:59pm 
HMMMM neat. I think I prefer it being just the extra-long ones, but I can respect that.
turkler  [author] 23 Oct @ 7:39pm 
@Reestock yes but only for a select number of weapons from vfe medieval and not for, say, polearms from other mods
Reestock 23 Oct @ 7:03pm 
Doesn't VFE Medieval already have this?
Nectar 16 Sep @ 9:35am 
Copy that! No worries, thanks for clarifying.
turkler  [author] 15 Sep @ 5:14pm 
@Nectar this mod just implements the melee weapon system from the ve framework and nothing else. report those issues to them, not me
Nectar 15 Sep @ 4:53pm 
I'm having an issue where pawns with Combat Extended Armoury shields equipped cannot attack with (even vanilla) polearms. Pawns without shields can attack just fine. Is this a known issue?
Phoenix-D 1 Sep @ 5:15pm 
Time Police Officer- for me they say "looking for target" but they actually do swing...at regular melee range.

At extended range they don't auto-attack. :/ VE bug again I'd guess?
Time Police Officer 1 Sep @ 1:54pm 
Are your pawns with polearms supposed to auto attack? The weapons work but I have to manually assign every target