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ORIGINAL:
if (mbAuxiliaryBoxActive==false)
MOD:
if (mbAuxiliaryBoxActive==false && GameDifficulty_GetSettingValueByID_Bool(eGameDifficultySetting_GamePausedInInventory) )
sorry, the lines are pretty badly formatted in this chat
---------------------------------------------------------------------
alternatively:
if you want to disable the jump feature completely (regardless of inventory pause), do this
line 1067
ORIGINAL:
if (mbAuxiliaryBoxActive==false)
EDIT:
if (false)
the actual gameplay change is in the script directory
it is the only file that needs to be replaced
possible issues:
- file overwrite didn't happen (wrong directory?)
- game was already running, when the file was overwritten (need a restart to reload the scripts)
- Steam restored the file (happens during update, or manually running 'verify local files')
- is there any mod/add-on enabled? (if it overrides the 'SketchbookUIHandler.hps' file, it will cancel out the changes and it will use it's own version)
you'll find the mod in 'steamapps/workshop/content/1944430/3430304643'
copy the 'script' directory into the game's root dir