Timberborn

Timberborn

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Employment Manager [U6 + U7 ✅]
   
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45.036 KB
18 Feb @ 10:49pm
4 Apr @ 10:41am
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Employment Manager [U6 + U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Description
This Mod automatically employs beavers based on district goods.

You can set triggers when to employ and un-employ beavers from a building, depending on the amount of goods in the district. The sliders represent the relative amount of goods in the district (0%-100%). If multiple products or ingredients are in the recipe, the lower amount gets chosen for evaluation. In the product automation, the lower threshold marks the point where to employ beavers, and the higher threshold marks the point where to un-employ beavers. In the ingredients automation, the lower threshold marks where to un-employ beavers, and the higher threshold marks the point where to employ beavers.

Additionally, you can also automatically pause depending on the available power. If a battery is connected, the thresholds are the relative amount of energy available in the network. If no battery is connected, the power efficiency is used instead. This feature is disabled when the smart power mod is enabled.

Yielding Buildings, like the gatherer or farmhouse are unsupported.

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Note: for U7, it nows depend on TimberApi UIBuilder instead of TimberApi (for U6). Please pick the correct dependency based on your game.

This mod is NOT mine. It is made by @Ximsa and is uploaded on mod.io. I am permitted by the author to upload and maintain it here.
26 Comments
Gauron 26 Jul @ 1:18am 
Sorry, i dont think i have it anymore.
Luke ✞ Jesus Saves ✞  [author] 25 Jul @ 6:44pm 
@Gauron sorry I missed your comment. Could you post the crash log please?
Gauron 9 Jun @ 3:23am 
This mod crashes if you use it with the Timprove QoL mod.
ELLIOTTCABLE on Discord 30 May @ 1:23pm 
I'm a little confused about the TimberAPI situation:

- This mod says use only _one_, and says the UIBuilder version is the U7 version;
- Automation says to use the original TimberAPI, but supports U7;
- Delete That Thing somehow requires both at the same time?{

I'm bisecting the list right now, but I'm definitely getting crashes from some combination thereof. Hopefully I can narrow it down!
Vas 26 May @ 5:37pm 
Well that sucks, I'm pretty sure it used to have it. I guess I have to try and figure out Automation and switch over to it. :/
Luke ✞ Jesus Saves ✞  [author] 26 May @ 2:16pm 
The author said he would not add support for that I think. I am only an uploader for this mod.
Vas 26 May @ 1:58pm 
Ah, is this the mod thats adding the Automate Products & Ingredients? If so, its not adding it to the gather flags or anything like that, so I can't stop my beavers from working on chopping wood or gathering food when the food and logs are full.
OnlyKarlos 12 May @ 7:16pm 
While the mod still works on Update 7, I've been running into a lot more bugs than on U6. UI sometimes show multiple sliders that don't exist, workers standing still while being employed and having resources to produce - you can easily get around those by pausing and unpausing buildings or just ignoring the extra sliders.
Captain Justin 11 May @ 5:00am 
Such an awesome idea!
联动 10 May @ 1:47am 
新的问题,不知道是不是设置有数量上限,设置四五个左右,后面的无法调整百分比,会卡。
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There's a new issue. I'm not sure if there's an upper limit on the quantity set. I set it to around four or five. For the later ones, the percentage cannot be adjusted and it will lag.