Timberborn

Timberborn

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Configurable Pumps [U6 + U7 ✅]
   
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77.796 KB
15 Feb @ 11:04am
16 Feb @ 1:07pm
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Configurable Pumps [U6 + U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Configurable Mods
24 items
Description
v7.1.0: removed Water production multiplier and add Water production time multiplier instead due to the other option being too unstable and causes crashes.

Your one-stop pump shop is here, time to turn the tide!

By default this mod double the maximum depth of all pumps (e.g: Folktails' Water Pumps can pump up to 4 from 2). You can configure various pump buildings in the game: Main Menu -> Mods -> Settings button next to the mod's name.

Water & Depth
Including Water Pumps (all kinds), Badwater Pumps, Fluid Dump and Mechanical Fluid Pumps:
- Use fixed depth: All pumps will have a fixed maximum depth.
- Use multiplier: All pumps will use a multiplier for maximum depth
- Water product conversion rate: The conversion rate for water product vs. volume. Game default: 0.2, meaning Water Pumps take 0.2cm³ to produce 1 Water product and Water Dumps produce 0.2cm³ per Water product, or 5 Water to fill up 1 block.

Water Pumps
Including Water Pumps (all kinds), Badwater Pumps and Fluid Dumps:
- Water production time multiplier: The multiplier for water production time. For example: Game default 0.33 hour for 1 Water for Water Pumps, setting this to 0.5 will make it 0.16.5 hour for 1 Water while setting this to 2 will make it 0.66 hour for 1 Water.

Mechanical Fluid Pumps
- Mechanical pump amount: The amount of water per second that the mechanical pump pumps (Game default: 0.25cm³/s). ⚡ Note: changing this also increase or decrease power usage accordingly, see below.
- Mechanical pump power multiplier: By default, this mod keeps the power usage at 700HP per 0.25cm³. Use this modifier to increase or decrease (cheater :P) that ratio. Game default: 1x.

For example, if you set the mechanical pump amount to 0.5cm³/s and keep the power multiplier at 1x, the power usage will be 1400HP/s for pumping 0.5cm³/s.

Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods
Popular Discussions View All (1)
3
12 Aug @ 1:50am
Crash Help
DatNinjaMe
18 Comments
XROCK 27 Sep @ 7:54am 
im pretty sure you cant increese the mechanical pump flow rate right now
DatNinjaMe 12 Aug @ 1:52am 
Update..... Mod is working and Currently being played and enjoyed
Luke ✞ Jesus Saves ✞  [author] 11 Aug @ 1:21pm 
Could you send the crash log on the Discussion or on Discord please, I will see why.
DatNinjaMe 10 Aug @ 6:28pm 
I would like to try this mod but it crashes my game I have the required items installed and in the correct order
Luke ✞ Jesus Saves ✞  [author] 6 Aug @ 1:09am 
Is it the pump or the conversion rate? If the former, it's discussed before, it's because you can only get water from 1 tile.
Crazybmanp 6 Aug @ 12:50am 
I am not seeing an increase past what appears to be 0.5cms
Luke ✞ Jesus Saves ✞  [author] 2 Mar @ 2:35pm 
It should be fine. This mod has the features (albet much simpler) of Pump Extender so as long as you only use that feature from one of the mods it should be fine I think.
nordstern 2 Mar @ 6:25am 
Is it compatible with Pump Extender?

I am looking for a mod which increases the output of bad water pumps, because building large with IronTeeth gets you in problems because of their huge amount of bad water they need.
Luke ✞ Jesus Saves ✞  [author] 21 Feb @ 9:51pm 
Does it stop pumping more after 0.5m³? Do you have more water than that? Note that the pump itself can only pump water on the one block the pipe is on. Normally in the game it doesn't really matter because water then will immediately level itself from the surrounding blocks but if it's too fast, maybe you take up all the water in the current block and surrounding water doesn't go in fast enough?
@Photo 21 Feb @ 4:00pm 
any way to have it also increase the amount of water that the mechanical pump puts into the other side as far as CMS. cant figure out how to get more than .5 cms out no matter what i change.