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once again, thank you for your help
as for your tips, would you mind if i sent you a friend request on either steam or discord to inquire further assistance on how to pull off each point? thank you
1. You need to rename the melee script on the melee model names (see my "Flamethrower with GL Skin" for knife).
2. To spawn an item when empty-handed, you can use "weapon_drop" & set it only if secondary slot is empty (no weapon). I think my "Throwable Melee" already has the example for that.
2.5. I think there's a mod that gives magnum as the gun when incapped, though I'm not sure if that can solve the pistol problem.
3. You can exclude a melee from being throwable by using the model names to register the melee (see my "Knife Throwing Arts" for the way to register melee model name).
as for 3) im not sure how to tackle exactly. i think youve mentioned before that its possible to make "Throwable Melee" to leave it as an exception? but in case that isnt possible or is too much work, would destroying the weapon and giving it back as soon as it leaves your hand be a good idea? what do you think could be done?