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Due to the restrictions of steam comments, I would highly recommend reaching out to me through the Going Medieval discord, but I will continue to try to offer support here if needed.
a) having both installed, but no work orders on either equipment or any food produced by the mods does not cause any load errors at all.
b) an ERR of Ignored invalid object/production occurs if there is an order to make the food but it hasn't been started, a partly started cook order is queued, if someone is actively cooking, and if the food exists in storage. This will cause the items/work order to be canceled and the game still loads. Multiple ignored errors will pop up if there is any combination of those situations as well with the game still loading.
c) this same ERR occurs with the aged cheese mod.
d) I could trigger an endless loop of NullRefrences if I had a settler eating the food at the time the mod was disabled, but that doesn't match what you were reporting for errors.
If it helps, here is the error page when loading (the game won't load through this page)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3451114226
For the second one, I don't have any issue uninstalling it from a running game. It will throw an error message during loading (on experimental - normal doesn't show this), but it just converts the new food objects back to default game ones. I would make sure you don't have any processes running on the stove/campfires when you try to remove the mod. If you have more details I can try to replicate the issue.
From my point of view, the main problem is that the mod (at least for me) does not display the number of produced/stored items and the "until you have..." option is basically non-functional. This means that you have to manage and control all food production "manually", ...and it's very annoying.
The second problem I have is that this mod is (again, at least for me) impossible to uninstall from a running game and I'm forced to test it more than I'd like :)
...otherwise, the idea is good and if the first point would work, then everything is OK.
这个模组旨在保持易用性,同时通过抛光和配料使用为更高质量的烹饪提供垫脚石。
一般来说,如果定居者在引发饥饿情绪的2小时内进食,除基本炖菜外的所有餐点都会让他们吃饱。成分要求与香草设置相平衡,除了最高质量的物品外,所有物品都需要24种成分,燃料要求保持在1。灰烬已从5减少到2。增加了新的烹饪技能要求,以强调技能培养。
有关食谱、要求和效果的完整列表,请参阅讨论选项卡。
每种食物在炉灶/篝火上都有一个独特的物品名称,并且与其他当前的食物模组兼容。鹿神ヒハル 《裸桑食品》模组确实存在一些小冲突:一些食谱的名称重叠,因此只会显示一个版本,但不会在游戏中造成任何问题。
已知问题
默认情况下,在定居者管理食品设置中,新食品不会被选择与所有食品或膳食一起食用。我还没有找到一种方法在不覆盖默认游戏选项的情况下在模组中启用此功能,从而限制与其他模组的兼容性。
请定制食品管理,以包括新项目。