Crusader Kings III

Crusader Kings III

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Development Growth Settings
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12 Feb @ 1:52pm
15 Jul @ 9:00am
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Development Growth Settings

Description
A simple mod that allows you to use a game rule to modify how easily and quickly counties develop. This mod should be particularly useful for those playing The Fallen Eagle, or Imperator Rome conversions, where by the vanilla start dates half the world can be 100 development, and by the late game the whole world is. This causes two primary problems, first, lag. That level of development results in each character having absurd amounts of money, armies, etc. All which contribute to lag. Secondly, it makes conversion to EU4 for mega campaigns all the less interesting. Still, I am sure others have desire to have their medieval europe grow into a veritable megapolis in a matter of decades, or never grow past mud huts!

Created this mod, specifically, to use with my mega campaign, where testing showed that running from 372 AD to 1440 AD results in an entire map of 100 development. Turns out, a game designed for a couple of centures of gameplay struggles to model a thousand. Despite experiments with using regular reployments of the black death to reduce development, I finally just bit the bullet and created this mod to fill my need.

What each setting does is fairly simple:

Instant Wakanda: +100% Development Growth Rate
Amazing Buff: +75% Development Growth Rate
Absurd Buff: + 50% Development Growth Rate
Major Buff: +25% Development Growth Rate
Minor Buff: +5% Development Growth Rate
Vanilla: What it says on the tin
Minor Debuff: -5% Development Growth Rate
Major Debuff: -25% Development Growth Rate
Absurd Debuff: -50% Development Growth Rate
Terrible Debuff: -75% Development Growth Rate
Infertility & Straw Houses: -100% Development Growth Rate

Should be compatible with any and every other mod!

There is also a mod, which if I understand correctly will add Chinese localisation when used in conjunction with this one (among other translated mods): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213

Any comments are always welcome!
27 Comments
TheConeezeanEmperor  [author] 16 hours ago 
I mean, in THEORY, the effect should be roughly in line overall with the individual debuffs. I.E. By end game, using a -25% debuff from the Major Debuff, you should end up with a world that is 25% less developed than it otherwise would be.

Of course, in REALITY the effect would probably be a bit more significant overall, as it slows the rate at which AI and players gain access to extra build slots, the rate at which cultures develop technologies, etc, but from my experience that is a good rule of thumb to go by.

If you want a world roughly a quarter as developed as it would be normally at end game, probably use the Major Debuff setting, for example.
Elmano 30 Sep @ 5:13am 
before i download it, i must ask you guys.

Whats the recommended development reduction to have an more slower development but not to the point of be in the early middle ages by 1400s?
PhantomImmortal 4 Sep @ 6:50pm 
I'm not sure! I know (or at least, am guessing based on how the game presents things) that "growth" and "decline" are calculated as separate values and then added together, so I would think it's possible. I confess I haven't looked into the game's files to confirm this though
TheConeezeanEmperor  [author] 31 Aug @ 2:52am 
% bonuses are indeed additive, however I can't think of any practical application of anything beyond 100% unless you specifically want a pretty much undeveloped world.

Also, can dev decline be universally modified like that?
PhantomImmortal 28 Aug @ 7:29pm 
This is fantastic! Any chance you can add a similar rule that increases dev decline? Really make plagues etc. punishing. Also, you may want to go *beyond* 100% since I think the % bonuses from buildings and such are additive

Again, great mod
Spanner360 16 Aug @ 12:28pm 
ahh ok thank you
TheConeezeanEmperor  [author] 15 Aug @ 11:05am 
It is in gamerules before you start a game. If already in a game, you can either use commands or a mod that allows you to change gamerules mid-game.
Spanner360 15 Aug @ 8:36am 
stupid question... how do you bring up the window to select haha
Baker0214 26 Jul @ 12:02pm 
I will use this for my next ck3 to eu4 conversion, see how it goes.
Would it be possible to have varying buffs and growths for different parts of the world.
I believe that would help me in setting up my conversion world.
ck3user7748 15 Jul @ 1:32pm 
awesome news. I think 75% may be just right. I've been testing it on 85% and you can still grow your dev pretty fast, just takes effort, unlike at lower settings where you can see it out of control all over the place.