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Of course, in REALITY the effect would probably be a bit more significant overall, as it slows the rate at which AI and players gain access to extra build slots, the rate at which cultures develop technologies, etc, but from my experience that is a good rule of thumb to go by.
If you want a world roughly a quarter as developed as it would be normally at end game, probably use the Major Debuff setting, for example.
Whats the recommended development reduction to have an more slower development but not to the point of be in the early middle ages by 1400s?
Also, can dev decline be universally modified like that?
Again, great mod
Would it be possible to have varying buffs and growths for different parts of the world.
I believe that would help me in setting up my conversion world.