RimWorld

RimWorld

99 ratings
绮罗武器拓展:肥猫工业
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.071 MB
12 Feb @ 3:34am
22 Aug @ 12:15pm
22 Change Notes ( view )

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绮罗武器拓展:肥猫工业

Description
Added a weapon technology mainly based on Bowgun to the Kiiro race, and there may be other developments in the future.
A total of 5 light Bowgun and 4 heavy Bowgun have been added (although some heavy Bowgun should have been light Bowgun OwO), each with 2 or more switchable ammunition types, magazines, and possible special mechanisms.
In addition, Critic has been added to the normal, Spread, and penetrating bullets of Bowgun, as well as to Kiiro's guns and advanced melee weapons. Critical Eyes,Weakness Exploit, and Critical Boost skills have been added to Kiiro's combat clothing.
There has also been a slight increase in the StuffEffect of some Kiiro clothing.
Kiiro is probably the first Har race mod I played, and I created this mod because of it. However, my personal abilities are limited, and I am unable to achieve many things I want to create... In short, before returning to school, I will present the current results to everyone, hoping that everyone will like it.

Due to my bad English, this desciption is based on Baidu Translate

CE Not Support
47 Comments
Abetus 22 Oct @ 7:28am 
LordJob_MechanoidsDefendShip defSpot is invalid. Returning graph for LordJob_AssaultColony.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.LordJob_MechanoidsDefend:CreateGraph ()
Verse.AI.Group.Lord:SetJob (Verse.AI.Group.LordJob,bool)
Verse.AI.Group.LordMaker:MakeNewLord (RimWorld.Faction,Verse.AI.Group.LordJob,Verse.Map,System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
RimWorld.CompSpawnerPawn:CreateNewLord (Verse.Thing,bool,single,System.Type)
Milira.CompDelayedPawnSpawnOnWakeup:Spawn ()
Milira.CompDelayedPawnSpawnOnWakeup:CompTick ()
Verse.ThingWithComps:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Abetus 22 Oct @ 7:28am 
Found no place for pawns to defend Milira_DropBeaconCluster1218127
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.CompSpawnerPawn:CreateNewLord (Verse.Thing,bool,single,System.Type)
Milira.CompDelayedPawnSpawnOnWakeup:Spawn ()
Milira.CompDelayedPawnSpawnOnWakeup:CompTick ()
Verse.ThingWithComps:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Abetus 19 Oct @ 10:11pm 
大佬你好,我发现一个bug,试做热能弩的贯通弹在接触到低角盾时穿过了低角盾打到了低角盾内、甚至射程外的敌人,同时游戏速度变得超慢,极度卡顿,机械师没法修理机械体,请问需要我提供报错日志吗?
WAR III 16 Sep @ 12:50am 
我勒个猎猫
✪ Homura 11 Sep @ 4:00am 
大佬,现在有bug啊,武器射一会会莫名其妙切回默认子弹,我那冰轻弩打冰洁弹,打一会发现他自己切回散弹了,装了pocket sand副武器,不知道会不会有影响
✪ Homura 2 Sep @ 8:54am 
大佬能不能加一下各种子弹的效果描述阿
✪ Homura 2 Sep @ 8:47am 
大佬,冰弩是不是改了,好像和以前不一样
Oversleeping 28 Aug @ 12:32am 
刷一个小人开一枪之后打死就可以复现了,应该
Oversleeping 28 Aug @ 12:29am 
FatCat_Lib.CompShowMagazine.CompTickInterval似乎没有考虑小人被直接打死会变null的情况,如果拿弩炮开过火的小人被打死就会循环报空
蜡笔小新的理想 21 Aug @ 8:08am 
不知道是不是 Kiiro_Shell这个报错导致的,我的猫猫穿上猫猫护盾腰带后会疯狂报错···