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When thrown as a throwing weapon, it functions as expected.
Is there any way to fix this? Am I the only one with this problem, or has anyone else encountered it?
The mod looks cool on paper, but I would like it to work properly.
Love your mod btw, I am actually doing a playthrough based entirely around it, it's a lot of fun
This does mean that the shrapnel pipebombs have next to no difference to the updated vanilla ones, but they're still used as recipe components to make the other larger items from this mod
- Reworked IsoTraps/Explosives damage and fire behavior:
- Pipe Bombs: Explosion Damage = High, Fire Risk = None
- Aerosol Bombs: Explosion Damage = Medium, Fire Risk = Low
- Molotov Cocktails: Explosion Damage = None, Fire Risk = Medium
- Flame Bombs: Explosion Damage = None, Fire Risk = High
Do you plan on updating this fantastic mod accordingly?
On a side note, how does the new vanilla pipe bomb compare to your shrapnel pipe bomb?