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About the layout, I ve always had hard times managing the art/clarity part. I liked how the map looks, probably needed more room indeed but.. well, not going back to that :D
About faith plates, yes it was in BEE, but I didn't notice it was removed :/
The last maneveur was very clear since I started the map.
Tbh, the layout could be improved with more room here and there, better antlines and more lightning. But it's okay for such an old map, especially when the puzzle itself is that interesting. Plus I know that your two latest puzzles are so well-crafted and you've evolved since then. Keep up your work, it's always a pleasure!
Another thing: I remember that you used faith plates, that could change their direction - was that an old (now removed) BEE item?
@Ganymede: Thanks for playing! Not really experienced in making maps, but worked quite a lot with sketchup and autocad. Haven't tried hammer yet.. Maybe one day :)
Glad you liked it! For the very last part, cube stacking is indeed involved, but there is an element to help you setting them. I'm not into ninja tricks, but if you're doing it the right way, it shouldn't be very hard (you just have to use "Forward" and "Jump" keys :p )
The geometry of this map is simply beautiful! Do you have any experience making maps for other games? It really looks like you have your curved geometry down pretty solid. I haven't seen many maps that are quite on this level.
Other than that, most of the map is just a lot of really fun logical steps. For a while, I completely missed the opportunity to use the cube as a stepping stone to get out of the center room , so I ended up doing a lot of useless logic where I tried to solve it without that, but that was the only place I got stuck.
fallait juste replacer le cube dans le bouton.......
Le puzzle est bien foutu mais je reste perplexe sur le dernier saut
qui a été encore une fois assez 'laborieux' pour moi.
Sinon le décor est un peu sombre mais travaillé, original et singulier, good job!