Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Advanced Ammo Storage & Supply 2.0
   
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Tags: Mods
File Size
Posted
Updated
1.277 MB
11 Feb @ 4:02am
19 Mar @ 2:42am
12 Change Notes ( view )

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Advanced Ammo Storage & Supply 2.0

Description
FORKED version of aephiex.advanced_ammo_storage_and_supply

Original Mod By Aephiex HERE

Advanced Ammo Storage & Supply 2

Version: 2.0.3
Author: Bwilliamson55
Compatible Game Versions: 0.28.1
GitHub Repository[github.com]



Overview

This is a forked and updated version of Aephiex's original Advanced Ammo Storage & Supply mod.
The original mod is no longer maintained, and this version expands its functionality with additional overrides, added compatibility patches, and improved ammo logistics through sideways movement.



New Features and Improvements

Chaingun Ammo Support
- Chaingun and chaingun magazines now accept ammo transfer from belts

Compatibility with Additional Mods

More Cannons Mod: EMP and Nuke cannons now supported
Star Wars Mod: Supports mini-cluster, concussion, intruder, and hex missiles
Missile Mods: Compatible with Galactic Allegiance Missile Silos, Standalone Missile Silos, Jani’s Shipyard, and Advanced Missile Launcher
New Ammo Transfer System

Ammunition can transfer left, right, or forward
Improved Storage Durability

Armored storage bays provide additional protection
No roof access, maintaining balance and preventing excessive ammo stacking


Technical Details

This version mostly replaces and beta-maxes mod overrides per component by pushing to custom and vanilla storages

For example, HE Missile storage will attempt to transfer to HEMissileStorage__Aephiex components, CombinedMissileStorage, and MissileStorages
This means most mods now need no special updates or tweaks to be compatible



Feedback and Support

For bug reports, feature requests, or contributions, use the comments here or visit the GitHub Repository[github.com].
Discussion and updates will be shared there. Maybe.
47 Comments
Lock&Load98 4 Sep @ 5:49pm 
I also have same issue as Augoeides. But with large cannon and only some of the storage's. If you look at the cargo view you can see the ammo going from full to 15, or 10.

My guess is whatever code is used for the movement of ammo is bugging out and it thinks it needs to unload ammo, but then is like oh wait no I don't? That said I don't know code so just a guess.
Darkstar 3 Sep @ 4:23am 
does not work for the halo mods nuclear weapons and mac loaders https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3499674707
Augoeides 27 Aug @ 11:31am 
I've also noticed that when supplying ammo to a Flak gun, sometimes the ammo storage boxes freak out visually, and if I try to remove them I can't interact with the ammo. I assume this might be the ammo loss issue people are talking about?
Augoeides 23 Aug @ 8:25pm 
As below me, an update for this mod to add Thermal Canister storage would be amazing.
AnonaCraffter 12 Aug @ 6:00pm 
Thermal canister missiles update please?
Keerp 29 Jun @ 11:24am 
I have uploaded a modified version that fixes the issues that @unlucky, @shephjr15, @IcySkye etc. are having- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3512132479
unlucky 13 Jun @ 11:19pm 
When supplying ammunition to the turret, there is a fivefold loss.
(Last time, I accidentally posted in my native language. Sorry about that.)
unlucky 12 Jun @ 9:43pm 
弾丸の消失率は33%ではなく、5倍が正しいです。
unlucky 12 Jun @ 9:07pm 
弾丸が消失します。33%ぐらいしか輸送されません。
shephjr15 28 May @ 9:48pm 
Please is it at all possible to get a version of the mod that doesn't bounce ammo around the ether, and just works like a conveyor as the original did? The compatibility, updates, and other features are nice, but the unpredictable conveyance behavior totally undermines the functionality.