Sid Meier's Civilization VI

Sid Meier's Civilization VI

257 ratings
Azur Lane-Dragon Empery Civilization - "The Four Heavenly Kings" Expansion
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
213.493 MB
11 Feb @ 12:58am
17 Aug @ 4:21am
20 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Azur Lane-Dragon Empery Civilization - "The Four Heavenly Kings" Expansion

Description
Azur Lane-Dragon Empery Civilization - "The Four Heavenly Kings" Expansion
Added 4 powerful leaders to HSbF6HSO3F's Azur Lane·Dragon Empery civilization: Anshan, Fushun, Changchun, Taiyuan.
This mod is an almost completely rewritten remake. When enabling it, please do not enable "Azur Lane·Dragon Empery·"Dragon Soaring Tiger Leap" Expansion"
It should be possible to play as an extremely powerful leader; at the same time, it can also be used as an excellent opponent (most of the abilities are turned off).

I would be very happy if you like the Anshan-class four or this mod!
If possible, I hope you can give me a thumbs up as support!
It will take a long time to wait for the next work, so why not wait until this mod has 350 thumbs up before releasing it!

Special:
Must have Gathering Storm (GS) as a prerequisite; For abilities marked as optional, you can manually specify whether to enable them before the game starts. Considering the high strength, abilities are enabled by default and the AI ​​will now try to use special abilities;
Golden Age: You need to turn off "Weapons of Mass Destruction Modification", you can still enable it, but weapons of mass destruction may only be used by aircraft and nuclear submarine launch
Harmony but not compatibility: compatible
Online: untested
Considering the poor code robustness, if the Anshan-class features are illegally used, exception handling will be performed, which may cause the game to terminate or abnormal, including but not limited to the mod you use can:
Freely use the featured governor, get the Anshan-class ability, siege retains the featured area/building/improvement, choose the Anshan-class ability, build other people's featured areas/buildings/improvements
If there are any bugs, please leave a message, I will fix it as soon as I see it!
Special abilities shared by the Anshan class:
  • (Optional abilities) Great Ancient Country - Donghuang Modernization:
    You can get technology, municipalities and gold gains based on the gap with other players or AI; but the technology or municipalities obtained must be owned by other players.
  • Construction Corps:
    Military units, pioneers and builders get the order "Construction Corps". After activation, a village can be generated at the location. If the ability has been activated at this location, a city will be attempted to be built here. Activating the ability consumes 49 lives, once per turn, and each unit can use it up to 4 times.
    If you want the ability to be unlimited by the number of times and turns, you can modify it in the advanced settings.
  • Featured area:
    Heavy industrial area, unlocked in "Bronze Casting", has lower construction costs. If there are no resources at the construction location, relevant resources will be generated according to the leader type; each Anshan-level leader has a unique industrial area building system and industrial area feature projects, the basic output of the building is low but provides more expert output; after completion, the resource reserve limit is +20, 3 units of iron are obtained per turn, the city has +2 productivity for plots with strategic resources, and +1 gold coin per population in the city.
  • (Optional Ability) Featured Projects and Abilities:
    After building a featured industrial zone, unlock the project "Building the Star Tower", with UI panel and in-game instructions;

  • Featured Improvements
    • Donghuang Rich Mine:
      Featured mines in Anshan, Fushun, and Taiyuan, with a wider range of construction locations. If there are no resources at the construction location, relevant resources will be generated according to the leader type
    • "Beidahuang":
      Featured plantation in Changchun, the same as above
    • "Shangyou-1" launcher:
      Unlocked in "Ballistics", can launch WMD
    • My search information and knowledge are limited. If you think that this prefecture-level city should have a luxury/strategic/bonus resource, please leave a message and let me know, I will add it.
Leadership
  • Anshan:
    Anshan-class leader: Cities with heavy industrial zones can gain rapid construction capabilities.
  • Fushun:
    Sharp Assault: Additional rewards can be obtained when a city is discovered by barbarians or a barbarian outpost is cleared.
  • Changchun:
    Mutual Aid Alliance: Establishing trade routes and declaring friendship will promote alliances without the need for technology "Administrative Departments". Allies will be merged after 5 rounds of alliances. Diplomatic victory points can be obtained when forming alliances and merging.
  • Taiyuan:
    United as one: There is no level 4 building in the industrial zone, but after completing the project, the construction of the space center is unlocked and productivity for the space project is prepared; productivity can be purchased with gold coins.

Special Military Units
:
With Models
The high-maintenance and powerful PLZ05 self-propelled artillery, ZTZ-99 main battle tank and J-10 fighter will be featured units. All have special abilities.

(Optional Ability) Military Ability
Each leader has different optional military abilities:
  • Anshan:
    Qinglong Yanwu: Attacks add armor-piercing effect to the enemy (each attack causes the next attack to receive an additional 10 damage), military units +2 movement and each unused movement provides 2 attack power; after killing a unit, all units can recover 2 movement.
  • Fushun:
    Suzaku Yingyan: Attacks add ignition effect to the enemy (receive 15 damage per round).
  • Changchun:
    Military units' attacks impose movement restrictions on enemies; each time a military unit kills a unit, all military units gain 1 attack power increase.
  • Taiyuan:
    Military units' first non-lethal damage per round is exempted.

(Optional ability) Anshan-level governor
Each leader has a different governor, but I won't go into detail here

At the same time, the following are inherited from the Donghuang ancient civilization:
Civilization ability: Great Ancient Country, Featured area: Donghuang Garden, Featured building: Xingtan Academy and Featured improvement: Shenzhou Great Wall and their special abilities.

Special thanks:
HSbF6HSO3F: As a newbie, I received a lot of support and help from the original author HSbF6HSO3F
Fengye, Beobachter,uni: answered various questions for me, provided demonstrations and helped me check the code.
Xialiangliangliang: helped import the model.
I am also very grateful to the many other modders who helped me and the players who found bugs in the comments
Popular Discussions View All (1)
0
24 Feb @ 3:52am
如果认为有bug / If you find anything maybe be a bug
Anshan_67
128 Comments
Anshan_67  [author] 4 Sep @ 3:46am 
@《桶》 :
会将近战力提高一点点,使得可以远程,但是默认应该是近战;主要是因为对城墙全额伤害只能对远程攻击生效,所以很难做(
祝好
《桶》 3 Sep @ 5:31pm 
这个特色坦克可能是因为远程比近战伤害高被判定为远程单位不能主动近战了,搞得我后面全拿抗骑兵单位下城了,这是有意而为之的吗()如果是的话我个人希望能出一个可以把坦克远程攻击降低一点或者近战高一点的选项把这个单位再变回近战,谢谢您
SamShawCraft 7 Aug @ 10:21am 
找到了,这个模组和 infixo 的 Better Tech Tree (UI) 模组在一起启用时,会造成 Access Violation 异常,游戏的内存占用会快速增加直到游戏崩溃。我猜测可能两个模组修改了同一处 UI,并且造成了无限递归一类的问题,具体原因还要看了代码之后才能确认。
SamShawCraft 7 Aug @ 9:51am 
嗯,即使这个模组的依赖更新了,但是还是会有问题,只不过不是模组冲突或者退出游戏时崩溃,而是 Access Violation 的报错,会触发文明六自带的那个 Bug Reporter,但是好像没有 Crash.log 看,让我仔细研究一下是谁的问题()
三千极光落 6 Aug @ 10:57pm 
感谢作者!希望能尽快发布:steamhappy:
Anshan_67  [author] 6 Aug @ 6:59pm 
@三千极光落 :
您好, 大部分的军事能力在测试版本都正在转入仅玩家生效的政策卡或者可选能力, 特色单位的特殊能力之后将作为可选能力由选项控制
祝好
三千极光落 6 Aug @ 9:23am 
能否给被宣战自动在每个城刷130力自火的功能加一个关闭选项?ai这么玩太逆天了()
SamShawCraft 6 Aug @ 3:27am 
当然这个可能和游戏本身有关系,7 月 20 日的时候我更新了这个游戏,彼时正好是我发现不能使用 DX12 运行这个游戏(即使 dxdiag 告诉我我的 DirectX 版本是 DX12)的时候,然后我就更换了 DX11,然后发现和 @琪麻麻 一样的模组冲突问题,退订了诸多模组之后才好,并且确实可以肯定,这个模组和其它的某个新领袖/新文明模组有冲突,因为如今我订阅本模组和它的依赖不会出现模组错误进入不了游戏的情形。
SamShawCraft 6 Aug @ 3:21am 
确实会有奇怪的问题,在之前已有的订阅基础上订阅这个模组的依赖,通过“返回桌面”退出游戏是正常的,在此基础之上再订阅这个模组,通过“返回桌面”退出游戏时往往造成游戏没有响应,需要用 Windows 资源管理器或者 Steam 停止游戏等方法才能退出,而且 log 文件看不到有关这个模组的 error,倒是这个模组的依赖有 sql 当中 AiFavoredItems 相关的 error:kawaiibug:
Anshan_67  [author] 26 Jul @ 2:17am 
@琪麻麻:
仅启用本模组和前置的情况下没有复现这一情况,您可能需要检查您是否有什么其他的mod,尤其是大型mod导致了冲突.
祝好.