RimWorld

RimWorld

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Local's CE Turrets and Sentries
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Mod, 1.5
File Size
Posted
Updated
2.825 MB
9 Feb @ 4:15pm
19 Jun @ 12:39pm
8 Change Notes ( view )

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Local's CE Turrets and Sentries

In 1 collection by Local
Local's Dust Collecting Mods
5 items
Description
A large collection of manned turrets and sentry guns to defend your bases with.

Combat Extended required.
Compatible with the Muzzle flash and Show Me Your Hands mods.

This mod offers many options, including very powerful and overpowered-by-vanilla-standards turrets and sentries that will absolutely devastate unmodded enemies, this is by design... as they're ment to keep up with the more powerful enemies found in popular mods.


It is quite likely that there are issues present, please do bring it up if you encounter any or if you have opinions regarding balance.
88 Comments
McD 28 Oct @ 8:28pm 
Love using this mod, patiently waiting for 1.6 :)
Zaphoid_the_great 23 Oct @ 3:05pm 
1.6! 1.6! 1.6!!!!!! PLEASSE I NEED IT GUN GO BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
jupes 1 Oct @ 10:53am 
waiting for 1.6
مارس الجنس حمار 29 Sep @ 12:53am 
1.6, plssss
冰皮汤圆 24 Sep @ 3:21am 
Please update, thank you.
[Call Me FlowerS!~] 10 Aug @ 12:52am 
"Burns thru ammo"
Me: Turns off ammunition setting

Game: >:l

Me: Hehe, gun goes-BRRRRRR
Fernando 9 Aug @ 7:41pm 
Got a bit of a weird issue with this one:

Exception ticking Bullet_LcSuperposed3788033 (at (127, 0, 219)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CC459C75] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


As far as i can tell a hellstorm i built has failed to proper do it's ciws job and there's a stuck projectile in the middle of my map. is there a way to clean this up in dev mode? I've removed the turret and all 7.62 superposed ammo from my map to isolate the issue already.
Luke TasRook 9 Aug @ 9:15am 
These turrets look freaking epic!
Nia 1 Aug @ 9:59am 
Tempted to install CE just for this mod. By far the best turrets I've seen so far!
Sanakara 26 Jul @ 5:24pm 
@local, thx for explanation.