Door Kickers 2

Door Kickers 2

5,130 ratings
Project ARES
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Content Type: Playable Units
File Size
Posted
Updated
428.153 MB
9 Feb @ 9:36am
5 Aug @ 1:49pm
5 Change Notes ( view )

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Project ARES

In 1 collection by AnthonyDNB
Project ARES: Complete Collection
4 items
Description


Overview
Project ARES adds three new squads faithfully modelled after real-world US SOF units. Each team provides a unique gameplay experience and a plethora of new classes, equipment, and gear spanning the last 10+ years.

ARES was made by - and for - military veterans and enthusiasts with the goal of providing the most authentic special operations experience possible in DK2, while also maintaining careful gameplay balance and playability.

Key Patch Notes Changes - v1.4.0
  • Added Doctrines to CAG
  • Added Next Gen Patagonia uniform to the rangers
  • Added Power Saw to CAG's Breachers
  • Removed the M107 for SF (might be reincorporated later on after a rework)

Link to the Full Detailed Change Log

Units
US Army Rangers a nearly full rifle platoon of all-round direct action heavy hitters.
They've got access to support units with AT4s, Carl Gustav's, and M240s, and a powerful HQ capable of calling in mortar strikes and Close Air Support.

US Special Forces are tasked with building a Nowheraki commando unit capable of combating domestic terror threats. Special Forces lack breaching tools but can access powerful rifles such as the MK13 MOD 5, MK22 PSR, and M107.

Attached to the SF team is the Nowheraki Army Commandos, a hard hitting local SF unit with access to a good variety of equipment of both Western and Eastern origin, you decide which direction to go.

1st SFOD-D are kitted for direct action, such as HVT capture or hostage rescue, while supported by undercover ISA Intelligence Specialists and an 24th STS Operatives Section that also brings a JTAC and an Pararescuemen to the field.

Additional Info
This mod is compatible with AnthonyDNB's In-Game Camouflage Selector. Enabling it allows you to swap between uniform types such as combat shirts, BDU tops, T-shirts, and cold-weather jackets such as the PCU:



The Nexus[www.nexusmods.com]mirror will still be updated for the foreseeable future in correlated with the steam version and is the preferred way for users to give suggestions, feedback, report bugs and etc due to steam's c****y comment & post system.

For more Ares fun check out ARES: Additional Units an Add-On that introduces new smaller-scale "mini" units to the Project ARES mod that are outside of the core ares-verse that focus more on additional user playability with an lesser emphasis on fix gameplay balance and polish between the core and the additional units.

F.A.Q.
I can't deploy the Rangers HQ Section!
For balance reasons, the Platoon HQ costs double, meaning you need two available slots in your unit for them to be deployable.

Delta feels weaker than Rangers and Special Forces...
Each part of the mod was made by a different person, so what feels balanced is different for each. Although a lot of the mod is based on reality, that kind of approach made Rangers (and by an extent, SF) way too powerful compared to the enemy ability level, turning what should be a very dangerous situation in trivial, especially considering the large amounts of equipment all units carry.

This thought has been around the team for a long time, and Delta has been the first unit implementing this new doctrine, where despite being way better than vanilla enemies, they can still put a fight. Rangers and Green Berets will be eventually adjusted to keep them being competitive but also vulnerable if not properly used.

wHeRe aRe DoCtRinEs!!
As we've mentioned multiple times already and in the mod, doctrines are still in active development. We understand that everyone is eager, but these things take time and we don't want to rush anything out the door. Doctrines will come when they come.

Credits
Developed by:
Olem/Olemguy
Briz/Briz61
Levan/Levantera
Anthony/AnthonyDNB
Rosh/hunterrosh
BrianThePenguin/Coolpenguin1234
Rake/Rake5000

Special Thanks:
Eladorn: For the work that laid the foundation for this project
PolishTrooper[www.deviantart.com/polishtrooper]: Commissioned unit mod images
Snowzap: Voice actor for the AC-130 voice lines
Mr. Napalm: For the Nowheraki flag
Jacob: For the FAST XP helmet
Sly: JPC rigging
Fluffy: Crouch animations
DBoy: Permission to use and modify assets
MSFMiller: Permission to use and modify assets
Überchad: Permission to use and modify assets
Panguino: For the beret UI
Popular Discussions View All (5)
69
12 Aug @ 6:37am
PINNED: Suggestions
AnthonyDNB
25
23 Aug @ 9:50pm
PINNED: Bug Reports
AnthonyDNB
2
21 Feb @ 8:17am
CAS, Call for Fire, and Strike Options?
DetCord12B
287 Comments
Brickest 2 Sep @ 4:02am 
are their any plans for different units in future? Maybe even some from other countries? (i'm really just looking for a UKSF modpack with Ares Gear and units such as our Ranger battalions, SAS, SBS and SFSG)
ian 31 Aug @ 3:13am 
Do you have a time scale for when the doctrines for the 1st airborne and 75th range regiments will be released?
therealgigachadthelegend 30 Aug @ 9:36am 
Also some maps are huge. We should have more strike teams. introduce 2 more? Ik cag expanded does this but they replace your doctrines with the rangers doctrines.
JFK 17 Aug @ 9:33am 
Is it unnecessary to equip Rangers and SFG's urgi 11.5 with new butts? Why not just copy the ctr butt from urgi 14.5? If you have the opportunity to request that urgi 11.5's butt be changed to the same ctr butt as urgi 14.5?
Orion401 15 Aug @ 8:08am 
what does the "black hawk down" perk in the Delta force doctrine tree do? I can't seem to find any use for it.
Rake5000  [author] 9 Aug @ 2:34am 
@nzsxdtk the CAG attack types don't change with the doctrines
JFK 8 Aug @ 9:11pm 
I have a question.After CAG completes the firearms technology tree, do their rifles use burst fire/semi-automatic rapid fire?
FracturedRNA 8 Aug @ 4:32pm 
Love this mod alot and what you all wrote in the description is true it comes down to not underestimating the enemy whatsover no matter how good the unit is. I always find myself using the SFOD-D an undercover and a medic and depending on the scenario an assaulter and breacher or if more units getting the JTAC to call in the Spooky :)
boyboss supreme 8 Aug @ 6:27am 
Appreciate the work! Been playing CAG all day since the doctrines got added.
Cuovrt 7 Aug @ 2:06am 
So happy to hear about doctrine updates! Keep up the great work