FortressCraft Evolved

FortressCraft Evolved

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Powerless Enhanced Threat Scanner
   
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47.203 MB
8 Feb @ 6:50pm
31 Mar @ 4:55pm
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Powerless Enhanced Threat Scanner

In 1 collection by Pokeking
Absolutely essential FC:E mods
48 items
Description
A version of Mad Vandal's Enhanced Threat Scanner with changes to make it independent of the power grid.

Are you annoyed about about how the Enhanced Threat Scanner needs power to function (even though it's just 0.1 per second), while the vanilla threat scanner doesn't need any?
Then this mod is for you, as it completely removes any interaction the ETC has with the power grid.



Notes

This mod is a replacement, so DON'T use this mod with the original.
Below is an imported description of the mod's features



Credit

This mod has been uploaded to the workshop with permission from the original creator (Mad Vandal).
Received significant help from wj999 on Discord resolving errors.

Link to the original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1401496595



Enhanced Threat Scanner Features

- Over a dozen royalty free sounds including the original threat scanner alarm.
- Fully animated radar showing incoming attackers.
- Detailed threat score breakdown.
- Customizable alarm light color.
- Strobe light option.
- Will always properly display the light visuals when an attack is imminent.

Custom Alarms

Custom alarms can used by placing WAV audio files in the following folder by platform:

Windows: \Users\"UserName"\AppData\Local\ProjectorGames\FortressCraft\Mods\ModSettings\MadVandal.EnhancedThreatScanner

Linux: /home/"UserName"/.config/unity3d/ProjectorGames/FortressCraft/Mods/ModSettings/MadVandal.EnhancedThreatScanner

Mac: /Users/"UserName"/Library/Application Support/ProjectorGames/FortressCraft/Mods/ModSettings/MadVandal.EnhancedThreatScanner

  • All files must be in WAV format. This is the only format currently supported for runtime conversion into raw Unity audio clip data.
  • All files must have the extension of .wav (must be all lower case on Linux).
  • Audio should begin and end with a short silence transition to avoid abrupt and artificial sounding starts and stops.
  • Audio is not looped and thus should be the entire alarm sound from start to finish.
  • Alarm audio is played at highest Unity volume level in relation to other game sounds (scaled to the user set volume level) and thus increasing gain with an audio editor over a nominal 88db is not recommended.
  • Audio with excessively high gain levels may play distorted and/or have an uncomfortable "loudness" level.
  • Use audio sourced from original recordings is recommended to avoid issues with gain volume and/or background noise.
  • Alarms that last over 30 seconds will lose their novelty quickly.

For dedicated/hosted server use, client must have the same audio files present with the same exact filename in order to be played.

For conversion, editing, and adding silence transition, the free, open-source, and cross platform Audacity audio software is recommended.

Research Requirements

Required Research: Local Life Forms and 2 research points to unlock (Same as vanilla Threat Scanner).

Manufacturer Category: Defense