Rise of the Triad: Ludicrous Edition

Rise of the Triad: Ludicrous Edition

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Dark Mould: Parts I & II
   
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Content types: campaign, episode
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6 Feb @ 3:09pm
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Dark Mould: Parts I & II

Description
(Please note: a newer version of Dark Mould, featuring new and updated levels, is now available in my Workshop. - FoX_MoLdY)

In yet another alternate timeline, the battle between the HUNT and El Oscuro's cult begins again.

This is version 2.0 of Dark Mould. It contains two episodes with a combined total of sixteen levels (four of them secret).
11 Comments
FoX_MoLdY  [author] 26 Sep @ 11:24am 
Dark Mould: Parts I-III is now available from my Workshop! It features an all-new eight-level episode, plus very slightly refined versions of the first two episodes. Hope you enjoy it!

:Doug95::Freely95::Lorelei95::Taradino95::Thi95:
FoX_MoLdY  [author] 10 Aug @ 10:56pm 
It's good to know I'm providing a fair challenge!
emjeeman 10 Aug @ 9:59pm 
Actually, EROTT is exactly what falls into the category of fair difficulty because it does exactly what your maps do. It's what got me to consider this criteria. Nearly every single hard part in EROTT has something hidden nearby that makes it much, much easier.
FoX_MoLdY  [author] 7 Aug @ 7:58pm 
Thanks, emjeeman! Intense moments in maps can be fun, but I'm not going for EROTT levels of sadism with these maps. Secret rooms can usually be added quickly and easily, so I try to sprinkle in a good number of them.
emjeeman 2 Aug @ 10:43pm 
What I like about the difficult moments in this map set is how they're still forgiving. There's always something nearby to help deal with those parts, stowed away in a secret. That's a great level design choice.
FoX_MoLdY  [author] 25 Mar @ 7:30pm 
Thanks for the feedback, Cpt.Jingo! I'm glad people are enjoying my levels; I've been enjoying the process of making them.
Cpt.Jingo 25 Mar @ 12:55am 
Very enjoyable campaign, the levels were very fun, as was constantly having options for rocket launchers to dispose of the enemies, since the encounters all seem designed around that idea. If you do more then i highly encourage to iterate on that idea, making the weapon placement more varied and creative so it really feels like you found what you needed in a pinch. Definitely consider involving the jumppads and gads more too.
FoX_MoLdY  [author] 20 Mar @ 7:53pm 
Thanks, Nugget! Glad you enjoyed it!
Nugget 20 Mar @ 6:24pm 
Honestly i really liked this campaign like intentionally delaying the 2nd pistol until the second level and the smg until the 3rd forced me to run around for power weapons to get a leg up is genius. I like this style even after you give the other guns it still has the same feeling due to how many enemies you put in your levels it almost feels like one of dooms slaughter maps a lot of the time and are a blast to play especially loved the secret levels in episode 2 but my favorite map is probably E2A5 the army of monks creating tension as i try to chip away at them with what ever i can get my hands on was so much fun I hope you create more maps in the future.
FoX_MoLdY  [author] 10 Mar @ 6:50pm 
Thanks for the feedback, ZenoPopo!