Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Building: The Moot | IE + IEE
   
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6 feb @ 7:28
6 okt @ 14:14
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Expanded Building: The Moot | IE + IEE

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Beskrivning

This mod is upgrading The Mootland province from minor to major, so the city Moot (Eicheschatten when using OvN Lost World) will have same number of building slots as all other province capital settlements. If you use additional mods with extra building slots - they all should apply if they are compatible with MIXER that this mod requires enabled to work.


- works with IE (Immortal Empires)
- works with IEE (Immortal Empires Expanded)
- not tested with ToW or RoC, if anyone will try - i will add info to description

Compatible with building and landmarks mods.

Not compatible with saved games (need to start a new campaign).


chopchop chop chop workshop additional expanded expansion elves bse city town
32 kommentarer
Judassem 20 aug @ 5:08 
Cool, thanks :)
ChopChop  [skapare] 20 aug @ 4:47 
Should be all good :steamthumbsup: I use vanilla building key to create rhe major settlement so Sigma Heirs buildings should be available as normal
Judassem 19 aug @ 13:26 
Is this compatible with Sigmar's Heirs mod?
ChopChop  [skapare] 15 aug @ 4:30 
You are very welcome :steamthumbsup:
Zhukoid 14 aug @ 12:07 
No problem, I have figured out the cause today, MIXER somehow got broken on my end, but good ol' unsub/sub and all seems to be back in order.
Morale of the story: don't forget to check dependencies, submods, compatibility, etc.
Thanks for the help anyway, Choppy! :cozycrashfish:
ChopChop  [skapare] 14 aug @ 9:48 
Sorry for the late reply but i got the notification about comment just now as steam was for some reason processing your comment since you posted
ChopChop  [skapare] 14 aug @ 9:47 
i didnt change anything with the last update, try to literally delete the mod from the workshop folder then unsub and confirm that its not on your PC anymore. than resub and continue campaign.
Zhukoid 12 aug @ 23:25 
Bröther, I pray for mercy upon my almost finished campaign

I believe that something in last mod update made game crash upon entry into it's domain
Without thy mod - saves are impenetrable akin to dwarven holds
A have applied the ritual of unsub/sub to no avail
Here's the transcript of the machine spirit:

"The following mods cause a crash to Database:
!!!_ChopChop_Building_Cities_Moot.pack

The first invalid database record is
mixer_ime_minor_primary_the_mootwh3_main_primary_core_generic_mi
not in table_slot_template_permitted_building_chains_tables
and pack !!!_ChopChop_Building_Cities_Moot.pack

The application will terminate now."

May I seek your holy guidence on the matter?
ChopChop  [skapare] 9 aug @ 15:39 
MOD UPDATED :steamthumbsup:
ChopChop  [skapare] 9 aug @ 15:16 
@DeuxMor I tested only IE and IEE

@Arthas I saw a mod that makes all regions separate provinces, its a new one, might wanna check it out https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3515839786