Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Purps Halo 3 Campaign OverHaul Default Sounds
   
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
6.086 GB
6 Feb @ 2:40am
20 Sep @ 12:21am
9 Change Notes ( view )

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Purps Halo 3 Campaign OverHaul Default Sounds

Description
A lite campaign balance overhaul making every weapon usable, rebalancing enemies and allies, a select few path finding fixes, etc.

Uses the default Halo 3 Weapon sounds
11 Comments
Purple Sauce  [author] 15 Mar @ 8:32pm 
Okay I found out what the issue was and somewhat fixed it. The game engine basically broke with one of the code modifiers for engine speed so now the marines will use all of the hogs speed instead of just part of it. No idea what broke it, but I removed that line of code (welcome to modding Halo where everything just breaks because, reasons. . .). However, the marine driving your hog at the start might get stuck and stop driving for whatever reason sometimes, if he does just restart the level, it doesn't happen often and I'll probably fix the pathing later in a few weeks.
Purple Sauce  [author] 15 Mar @ 6:59pm 
I do see the issue on storm though let me see if I can fix that, it's not an issue with the hogs speed rather the AI just messing up
Purple Sauce  [author] 15 Mar @ 6:57pm 
Hmmm, I know what you are talking about as the warthog issue was something that I believe that I fixed, I just tried it out and the AI are driving normally for me and the hog doesn't have that stopping issue. I am unsure how to fix something I am not experiencing :(
Purple Sauce  [author] 9 Mar @ 4:27pm 
I'll check the hog again next week. It was hard to change up it's physics to give it actual weight. Something probably broke again with it
Pin Poff 9 Mar @ 3:32pm 
Yup. It works fine. I love how you make the weapons very usable in every situation. My favorites are the magnum and shotgun. The only thing I think is strange is the warthog driving. It seems to be stopping at the same time you're accelerating, and the driving becomes weird. When you can notice it more is at the beginning of the Storm. The IA drives sooo slow. But out of this, everything is cool for me. It's a fresh and satisfying experience.
Purple Sauce  [author] 8 Mar @ 3:43pm 
Okay it should work now
Purple Sauce  [author] 8 Mar @ 1:57pm 
Yup that's what it was, default sounds are working now, just have to wait a couple hours for all the levels to compile and I'll reup
Purple Sauce  [author] 8 Mar @ 1:43pm 
I think it was still using the custom Fmod sound file, I put in the original and am recompiling it now which might take a couple hours. If my theory is correct and this works I will reupload it then
Pin Poff 7 Mar @ 8:19pm 
Thanks!
Purple Sauce  [author] 7 Mar @ 8:18pm 
Okay, I will double check tomorrow.