RimWorld

RimWorld

170 ratings
Small Vehicle Add-ons
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
558.533 KB
4 Feb @ 5:58am
17 Sep @ 6:04am
5 Change Notes ( view )

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Small Vehicle Add-ons

In 2 collections by [いのしし_3]
[ いのしし_3's mods ]
11 items
CEO Of Kurism (1.5)
135 items
Description
~ (SVAs) ~

⚑ This mod adds small generic add-ons to vehicles.

Small Vehicle Add-ons offers:
  • Vehicle mass adjustment. It may adjust the true(vanilla game) mass stat of all vehicles based on their vehicle mass stat of Vehicle Framework. Toggleable in settings.
  • Fast cargo gizmo. Adds "fast cargo" gizmo to all vehicles in the game, the gizmo assigns nearby things to be transferred to the vehicle's inventory. Toggleable in settings.
  • Lights gizmo. Adds a vehicle headlight gizmo to some vehicles in the game (movable, with industrial+ tech level). Toggleable in settings.
  • Honk gizmo. Adds a horn signal gizmo to some vehicles in the game (movable, land type, with industrial+ tech level). Toggleable in settings.

Supported languages:
  • English

~ (Details) ~

⚑ Fast cargo gizmo does what it says, pretty simple but sometimes buggy. Lights gizmo creates lighting in front of its vehicle, "simulating" headlights. Honk gizmo fears nearby pawns so they run away from the vehicle (if they should go away at all, like tribals/animals or any flesh humanlike, non-enemy, non-deaf pawns, not in aggro mental state).

⚑ There is a hidden feature - a debug action button to spawn a group of vehicles with all vehicle skins in the game "Make colony (vehicle skins)". Do not use it in actual gameplay, it's for testing!

⚑ You can add and remove it midsave, nothing game-breaking shouldn't happen.

⚑ You can add a customized lights/horn signal to your vehicles by using and xml patching this mod. Details in Readme txt file.

~ (Usage Guide) ~

⚑ Just toggle what you need in settings and enjoy the fast packing things into vehicles and monkey-codded headlights that may be very useful in dark conditions.

Vehicle Framework

⚑ I claim no rights over any of the soundtrack/audio resources used in this mod. I did not create any of originals of these tracks. All credits to original creator(s).
29 Comments
晓山alreShan 17 Sep @ 7:10am 
Great:steamhappy: thank you!
[いのしし_3]  [author] 17 Sep @ 6:10am 
:Mirro_sakura: Update notice.

Slight code revision.
⚑ Now fast cargo gizmo has 2 modes: with chunks selection and default - with no chunks selection. RMB on the gizmo to change the mode, LMB to activate the gizmo function itself.

No chunks means that if a thing is from chunks thing category it won't be selected for loading into the vehicle.
Dr. Fnord 16 Sep @ 1:34pm 
Finally, headlights. Well done.
晓山alreShan 15 Sep @ 6:50am 
I found out the gizmo shows for item in home area
晓山alreShan 8 Sep @ 6:26pm 
I have feature request about "Fast cargo".
What about add a gizmo switch of whether to load chunks. Because chunks can't be forbidden, so it can't be forbidden to avoid selected to load.
:brownchicken: Current "Fast cargo" is really time saver:steamthumbsup:, I'm hoping to see it become more convenient.

BTW, is the gizmo "Transfer to vehicle" come from this mod? It seems randomly whether appear on items, not sure if it was incompatibility. Anyone same?, or anyone work fine?
pillbug2 5 Sep @ 12:29am 
@KahirDragoon It may work on restart if you disable Vehicle Mass Adjustment in this mod's settings. That is working for me.
KahirDragoon 4 Aug @ 8:32am 
There seems to be a problem with using this and Vehicle Map Framework .

Getting a red error on startup.
Log: https://gist.github.com/HugsLibRecordKeeper/665f7a1bbb248ded0f1e6d439e4526d0
Skinnylegs 22 Jul @ 2:49am 
finally i can drive my car on a field overcrowded with visitors without running them over
[いのしし_3]  [author] 19 Jul @ 8:53am 
1.6 :missing:
狸猫 13 Jul @ 4:55am 
1.6 , pls