Tooth and Tail

Tooth and Tail

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Tsarina's Edition v0.0.11
   
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Tags: mod
File Size
Posted
Updated
2.494 MB
4 Feb @ 3:06am
10 Feb @ 2:02am
8 Change Notes ( view )

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Tsarina's Edition v0.0.11

Description
work in progress rebalance mod for 2v2

changes and roadmap below

general
all warrens
now finishes building with 1 unit stocked (provided you can pay the unit production cost)
cost 50% more to build (60/120/180) -> (90/180/270)
tier 3 warren build speed increased to 60 (from 45)
tier 2 warren build speed increased to 30 (from 20)
tier 1 warren build speed increased to 20 (from 10)

all units cost 50% less to produce (20/60/180) -> (10/30/90)
tier 3 unit production speed increased to 60 sec (from 45)
tier 2 unit production speed unchanged (20 seconds)
tier 1 unit production speed unchanged (10 seconds)

all units/all commanders
now immune to slowness effects from friendly sources FEATURE TBA

tier 1 units
distillery bros
unchanged

northern nomads
NEW EFFECT: attacks crit air units for 2x base damage

morning light croakers
NEW EFFECT: now explodes on death instead of fizzling out
NEW EFFECT: cloaks underwater in addition to not being slowed by water FEATURE TBA

the volunteers
health increased to 5 (from 3)

engineers for hire
health increased to 15 (from 12)
attack speed reduced to 1 attack every 1.5 seconds (from every 1 second)

tier 2 units
freight union
direct damage reduced to 9 (from 14)
NEW EFFECT: deals 3 damage in a 3x3 area centered on impact tile
NEW EFFECT: damage dazes affected units, reducing their move speed by 50% for 0.5 seconds
NEW EFFECT: artillery shells are now slightly inaccurate
attack speed reduced to 1 attack every 4 seconds (from every 2 seconds)
move speed reduced by 25% (from 2 tiles per second to 1.5 tiles per second)
health reduced to 24 (from 25)
vision radius reduced to 4 (from 6)

wing demons
NEW EFFECT: now has agile (can move while shooting)
NEW EFFECT: move speed is reduced by 50% while shooting
damage per shot reduced to 0.5 (from 1)
magazine size increased to 24 (from 16)
reload time reduced to 0.6 (from 2.4)
(12 damage over 2.4 seconds with 0.6 reload for 4dps average)

glorious afb
range reduced to 4 (from 6)
gas DOT damage reduced to 1 every second (from 2)
grenades now deal 2 direct damage on impact (from 0)
health reduced to 28 (from 30)
NEW EFFECT: gas now slows all affected units by 50% FEATURE TBA
NEW EFFECT: immune to all gas related effects FEATURE TBA

trench gang
NEW EFFECT: immune to all slows FEATURE TBA
NEW EFFECT: now constantly regenerates 0.5hp per second

tooth collectors | ALL CHANGES TBA
health reduced to 20 (from 32) FEATURE TBA
REMOVED EFFECT: poison no longer stacks FEATURE TBA
REMOVED EFFECT: poison no longer deals 1 damage per second per stack FEATURE TBA
NEW EFFECT: poison duration is no longer dependent on out of combat regeneration FEATURE TBA
NEW EFFECT: poison duration will always last 5 seconds FEATURE TBA
NEW EFFECT: poison deals 10% maxhp damage per second FEATURE TBA
NEW EFFECT: poison reduces attack speed by 50% FEATURE TBA
vision radius increased to 6 (from 4) FEATURE TBA
attack range increased to 6 (from 4) FEATURE TBA
attack speed reduced to 1 attack every 1.25 seconds (from every 1 second) FEATURE TBA

tier 3 units
uncle butters
unchanged

inmate 43B
unchanged

the matriarch | ALL CHANGES TBA
spawning interval reduced to 3 seconds (from 2) FEATURE TBA
REMOVED EFFECT: no longer has a cooldown phase FEATURE TBA

sergeant volkov | ALL CHANGES TBA
buff interval reduced to 8 seconds (from 2 seconds) FEATURE TBA
NEW EFFECT: now issues out a buff to all units within a radius of 3 FEATURE TBA
REMOVED EFFECT: buff duration no longer scales inversely with target cost FEATURE TBA
NEW EFFECT: buff duration is always at 8 seconds
REMOVED EFFECT: buff will no longer increase move speed

farmhand kasha | ALL CHANGES TBA
NEW EFFECT: now prioritizes expensive and high health enemies to shoot at FEATURE TBA
(she will pick the highest scoring unit within range to shoot at the end of her attack windup)
(tier 1: +1 / tier 2: +2 / tier 3: +3)
(health 0-6: +0 / health 6-12: +1 / health 12-18: +2 / health 18-24: +3 / health => 25: +1)
(if two units have the same score, she will choose the closest one to her)
(she ignores her own targeting priority if she is under orders to focus fire)
NEW EFFECT: attacks now "tags" enemies hit, slowing them by 50% for 1.5 seconds FEATURE TBA
post attack root duration reduced to 0.1 seconds (from 0.2 seconds)

defensive structures
feather wire
now has proxy (can be built anywhere)
cost increased to 15 (from 10)
20% more durable (self damage scaling reduced from 5 to 4)
build time reduced to 5 seconds (from 10 seconds)

tremor mines
NEW EFFECT: now has damage falloff
(point blank: 18 damage) (1-2 tile distance: 6 damage) (3 tile distance: 3 damage)
EFFECT REWORKED: damage dazes affected units, reducing their move speed by 50% for 8 seconds
PREVIOUS EFFECT: damage dazes affected units, reducing their move speed by 10% for 2 seconds, stacking up to 4 times
cost increased to 30 (from 20)
blast radius increased to 3 (from 2)

thermal airsniper
NEW EFFECT: roster slot swapped with bullet hive
cost reduced to 60 (from 120)
build time reduced to 10 (from 20)
damage reduced to 8 (from 14)
health reduced to 16 (from 20)
vision radius reduced to 10 (from 14)
NEW EFFECT: attacks now "tags" enemies hit, slowing them by 50% for 0.5 seconds

bullet hive
NEW EFFECT: roster slot swapped with thermal airsniper
cost increased to 120 (from 60)
build time increased to 20 (from 10)
damage per second increased to 10 (from 5)
(attacks for 1 damage every 0.1 seconds from 0.5 damage every 0.1 seconds)
health increased to 40 (from 28)
NEW EFFECT: attacks now "suppress" enemies hit, slowing them by 50% for 0.1 seconds

drumfire cannon
build time decreased to 30 (from 45)
average damage per second reduced to 12 (from 28)
(9 damage per direct shell, firing 4 shells every 3 seconds)
NEW EFFECT: deals 3 damage in a 3x3 area centered on impact tile
NEW EFFECT: damage dazes affected units, reducing their move speed by 50% for 0.5 seconds
health decreased to 40 (from 60)
reload time increased to 2 (from 1)
attack range increased to 12 (from 10)
REMOVED EFFECT: attenuation disabled
(attenuation makes artillery shells land sooner when its target is close by)

dev note: suppression, daze, and rifle tagging do not stack and do not extend past their maximum amount