Timberborn

Timberborn

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TImprove - Various QoL Timberborn-Improvements [U7 ✅]
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3 Feb @ 7:45am
1 Aug @ 2:53pm
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TImprove - Various QoL Timberborn-Improvements [U7 ✅]

In 3 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Non-gameplay mods
26 items
TImprove
6 items
Description
TImprove enhances your Timberborn experience by providing various quality-of-life improvements. These tweaks aim to provide a more seamless and customizable gameplay experience. Below are the features, you can see the screenshots for demonstration (apparently Steam Workshop is limiting my screenshots, you can check the full version at https://imgur.com/a/aE3f2d9 ). By default, only "Show game time" and "Enable 30x speed" are enabled, you need to check the options in the Mod Settings to enable them, including those with shortcut (for example, the Quick Quit [Ctrl + Shift + Q] shortcut won't work until you check the option).

You can change the settings anytime: from the main menu or in-game menu, click Mods then click the gear icon next to TImprove.

===
v7.6.0:
- On Shift end: Change the game speed when the shift (work) time ends every day.

v7.5.0:
- Lock free camera angle: When free camera is on, the vertical angle is still locked. This option is indepedent of the "Enable free camera" option, it also applies if you enable free camera through the Dev Mode.
- Use 24-hour format: Use 24-hour format for the real-time clock (17:30 instead of 05:30).

v7.4.0:
Clear dead stumps: Automatically clear dead stumps or bushes (those that you could have destroyed immediately by building over):
- No: do not clear anything
- Tool: when using Demolishing Tool
- Auto: just clear them right when they appear

On new day: You can choose to Pause or change to Speed 1 on a new day: everyday, on hazardous weather warning days, on hazardous weather begin days, on a new cycle day.

v7.3.0:
- Add "Disable shadow rotation" option: Shadow does not move with time anymore.

v7.2.0: add real-time clock support for both U6 and U7. U6 no longer needs TimberApi.
- Add real-time clock: Add a real-time clock in the top right corner. This is useful for players who want to keep track of the time while playing.

v7.1.0:
- Update 7 now can use Show Coordinates/Height. You do NOT need TimberApi for U7 anymore.
v7.0.0:
- Update 7 should be able to use this mod now. Show Coordinates/Height is the only option that is not available for U7 yet.

v1.3.0:
- Bigger build drag area (!): Increase the build drag area for buildings like Dams (default 10x10) or Roads (25). This significantly increases the load time and memory usage so use it with caution. Example: setting this to 5 will make the drag area 15x15 Dams or 30 Roads. Can only be changed at the Main Menu.

===
v1.2.0:
- Show coordinates: Show the block coordinates (X, Y, Z) in the top right corner. Z is the height. Since (X, Y) coordinates are probably only useful for modders and map creators, the sub-option "Only show the height" is checked by default, and only show "Height: Z". Works in Map Editor as well.
===
v1.1.0:
- Prioritize rubbles: Automatically set rubbles' priority to High so your builder will likely prioritize them over normal buildings
===
v1.0.0:
- Enable free camera: Remove the camera restrictions in the game.
- Disable fog: Remove the fog in the game.

- No day light change: Visual/UI only. A selected daylight option (sunrise, day, sunset or night) will stay all the time instead of changing during the day. Probably not compatible with the 24h daylight mod.
- Show game time: Show the current game time in the top right corner. If you disable it midgame, it will disappear on the next day.
- Enable 0.25x, 30x and 99x speed: Unlock the 0.25x, 30x and 99x speed options in the game that normally only available in Dev mode. The hotkeys are: Shift + 1, 4 and 5. Be warned that this speed is unstable and may cause issues with the game. Somebody said beavers may stay hungry and thirsty.
- Quick/Force Quit [Ctrl + Shift + Q] (!): Force exit the game immediately by killing the game process. NO SAVE or game state clean up. Be careful! This option is available everywhere including at the menu and map editor.

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.6.0: Added "On Shift end" speed option. Changed the in-game mod name to just "TImprove".
v7.5.0: Added Lock free camera angle and Use 24-hour format options.
v7.4.0: Refined the "Clear dead stumps" option and expanded "Pause on Bad weather" to "On new day" options.
v7.2.2: should work with U7 April 23 update.
v7.2.1: should work with U7 April 02 update.
75 Comments
Luke ✞ Jesus Saves ✞  [author] 21 Sep @ 7:14pm 
The feature you requested is implemented in TImprove 4 UI now: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3472334132
BoNes 21 Sep @ 4:34am 
Here's a screenshot of why I want these icons as optional https://imgur.com/a/Ip8Tlmz
BoNes 21 Sep @ 4:28am 
Yeah, those icons. Specifically the one for a paused building (if possible). If it's not possible to have them disabled individually, then perhaps adding an option to disable all paused icons (just the paused icon, not the other status icons).
Luke ✞ Jesus Saves ✞  [author] 20 Sep @ 6:50pm 
Oh! You mean these status icon? I thought you meant the pause button on the Entity Panel (control panel).
https://imgur.com/kPHVjTb

If that's the case, then it can only be disabled completely or not I think, not a specific kind.
BoNes 20 Sep @ 10:47am 
Yes, it does only show up once for each building. However, from certain camera angles the icons can block the view of objects behind it... especially when you have several buildings close together that are all paused (like my pumps).

As a clarification, I would like a new button on each building's UI panel that disables the paused status icon. By "icon" I'm referring to the circle with the two lines in it that appears above a building whenever it is paused.
EG: I select one of my pumps, I click this new button, and then no matter whether the pump is running or it is paused, the paused icon never appears. The current state of the button would need to be saved with the game save data.

The main use case for this is when you have a large number of buildings that are all paused (especially if they're close together), the icons can really clutter up the screen.
Luke ✞ Jesus Saves ✞  [author] 20 Sep @ 9:45am 
Hi, not sure how it helps. Could you clarify why you would need it? Doesn't that button only show up once for each building?
BoNes 20 Sep @ 6:50am 
Feature Request: Could you please add the option (on a per structure basis) to disable the pause icon that appears above structures?

I have quite a few pumps (25) that are only active when the weather isn't temperate. So I have a near-constant wall of icons getting in the way. As a side note, I use the automation mod to turn them on & off so I never even need to know when they're paused. From my experience a lot of players that use the automation mod could probably make use of this feature.
Luke ✞ Jesus Saves ✞  [author] 5 Sep @ 8:43am 
Sorry I don't get any crash on Windows (Harmony 2.4.0 affects MacOS only I think). Maybe try turning off the Rosetta thing and see if it helps? If not could you send me the full log in Discussion or on Discord please? Thanks.
meinhardt 4 Sep @ 10:04pm 
It seems that v7.6.0 is not compatible with Harmony v2.4.0.
I get a TypeLoadException.
Are you aware of this?
Luke ✞ Jesus Saves ✞  [author] 3 Aug @ 7:24pm 
I am not sure what that option would do? And this mod aims not to change gameplay behavior (unless I misunderstand what you are asking).