HUMANKIND™

HUMANKIND™

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Tweak Journey - Resources
   
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31.668 MB
3 Feb @ 6:57am
26 Jun @ 6:31am
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Tweak Journey - Resources

Description
Originally posted by Beckx:
Tested on game version: 1.0.28.4665

Hello, today i would like to introduce my resources mod. This mod increasing luxury and strategic resource accesses in several ways.

Deposit spawn access was overhauled for all resources and can be checked here. Changelog[docs.google.com]

There are 15 new buildings included.

Luxury Resource harvesting is splitted into 3 categories:

  • Agriculture & Cultivation
    • Salt
    • Sage
    • Tea
    • Papyrus
    • Coffee
    • Saffron
  • Artisan Crafting
    • Dye
    • Ebony
    • Icense
    • Porcelain
    • Ambergris
    • Pearl
    • Silk
  • Mining & Metallurgy
    • Obsidian
    • Gold
    • Mercury
    • Marble
    • Lead
    • Gemstone
    • Silver

Each category has 5 buildings for every era starting at Classical.

Also Mining & Metallurgy buildings increase Strategic Resources accesses as well. Former buildings which increased those accesses now doesn't, except Oil and Horses which are not part of Mining & Metallurgy.

Oil access count can be still increased via Offshore Platform[humankind.fandom.com], but it now gives 4 additional access instead of 2.

Same applies for Horses via Tourney Fields[humankind.fandom.com]. Additionally Animal Barns[humankind.fandom.com] now increases Horses access by 2 as well.
3 Comments
PorkyThePawg 15 Aug @ 10:09am 
Mod makes it skip troops turns and made the combat not read correctly. For example a hill attack was showing damage of a flat. Not sure if this is a combination of mods issue or just this particular mod.
pfoster7 3 May @ 11:15am 
Good mod. Improvements look and work great. Thanks,
Lord Tillion 3 Mar @ 6:26pm 
thanks for making this