Garry's Mod
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City Gateway
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Realism
Tamaño
Publicado el
Actualizado el
72.384 MB
1 FEB a las 1:46 a. m.
15 FEB a las 3:00 p. m.
4 notas sobre cambios ( ver )

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City Gateway

En 1 colección creada por Dynamite_Dan01
Explosives Cupboard
62 artículos
Descripción
A large NPC battle map set on the outskirts of City 25. The city is walled, and the main gates guarded by the Gateway Hub. Further out, beyond the canal, a rebel base plots a way to break through and liberate the citizens within...

FEATURES
-Lot and lots of buildings
-Opposing bases for the rebels and Combine
-Interiors everywhere
-Spawn room with teleports to the two bases
-A frankly ludicrous number of NPC nodes
-Also strider + air nodes
-Also also a navmesh
-Summonable aircraft: dropships, hunter choppers and gunships
-You can ride the dropships by boarding their crates behind the gateway Hub
(I strongly recommend a mod that lets you side with the Combine for this, see below)
-A prison on the Combine side, it can be purged
-Underground areas
-Forcefields and thumpers controllable from the Gateway Hub
-Weapons dispenser in the Combine spawn

USING THE PRISON PURGE
There isn't enough power in the network to run the purge sequence on top of everything else, so you need to divert power from the other systems. Go to the electrical panel in the lowest level of the Gateway Hub and switch it from SYS to WEP. Beware that this will cause power to be lost in the forcefields, thumpers and main gates, rendering them unusable until power is restored.

Once the power is switched, press the newly lit buttons in either the Gateway Hub control room or the prison control room, and make sure you're outside the prison when it happens!

LATEST UPDATE (15/2/2025)
Update 2

Additions
-npc_metropolice can now pass through the forcefields
-npc_crabsynth and npc_scripted_combineguard can now use the heavy gates
-Some new fences/cover on the rebel side
-An extra door on one of the Combine-side streets that had very little cover

Changes / fixes
-Fixed a lighting issue on one of the canal locks
-Made the forward gate a bit slower

MODS RECOMMENDED FOR USE WITH THIS
Player Based NPC Relations - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=206474243
NPC Spawn Platforms v3 - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=107821465

FOR LONG-TIME PLAYERS
You may remember me from making Citadel Town. I never finished that map and the source files eventually corrupted, so this map is in part to make up for never completing it. I likely won't return to Citadel Town, but perhaps I'll remake it one day. Depends on if I get other ideas first.
Discusiones populares Ver todo (6)
45
3 JUN a las 8:27 a. m.
Upcoming stuff
Dynamite_Dan01
44
1
4 AGO a las 2:54 p. m.
Bug reports
Dynamite_Dan01
4
9 JUN a las 3:46 p. m.
Show me what you got
Dynamite_Dan01
353 comentarios
Dynamite_Dan01  [autor] Hace 36 minutos 
I've done some testing and I've got an idea; it breaks on any maps that have dropships.
It's just that this is one of the only maps on the workshop to have them (the other map I recreated the error on is Prospekt Defense).

In order to function, dropship-having maps have hidden 'template NPCs' which are then used as guides for what the dropship spawns. My best guess is that the drop-pod mod tries to do the same thing and ends up conflicting as a result.

The only fix would be to remove the dropships, but I'd rather keep them.
t51 enjoyer hace 13 horas 
and its only on this map
t51 enjoyer hace 13 horas 
i know what your saying but that mod hasent been update in 2 years
Dynamite_Dan01  [autor] hace 16 horas 
Probably best to ask Tood tbh :P he'll know better than I
t51 enjoyer hace 16 horas 
this is what gmod says is causeing the error
[Tood's NPC Drop Pod Tool v4] lua/entities/toods_dispenser/init.lua:185: attempt to call method 'GetEnemy' (a nil value)
1. unknown - lua/entities/toods_dispenser/init.lua:185
t51 enjoyer hace 16 horas 
whats happening is the npcs spawn they just freeze in place are in invincible ill go see what the error message says
t51 enjoyer hace 16 horas 
oh i have the model
Dynamite_Dan01  [autor] hace 18 horas 
@t51 the drop pod mod tries to use a custom star wars model by default that isn't in gmod, so it appears as an error. You can get the name of a new model by right clicking on one you like in the spawn menu and clicking 'copy to clipboard', then just replace the drop pod model with that. I can't fix the mod itself, since it's not mine.

As for the dropships, I could experiment at some point, but I'm working on something new right now, no spoilers yet though.

@librik In my early designs for the map, the buttons for all the different things were going to be more spread out, and that pod would've been like an advisor pod with like a 'master control' panel. I ended up moving all the buttons to the control room, so it wasn't needed.

I decided to keep it around for RP stuff and what not. I always imagined it housing a specialised stalker unit that acts like a command relay, passing orders and reports between advisors and ground troops.
librik 8 AGO a las 7:44 p. m. 
?
librik 8 AGO a las 7:44 p. m. 
what is the the thing at the top of the combine building that you can open and close for