Colony Survival

Colony Survival

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Items (20)
Increased Stack Size
Created by Nefar1on
Increases the stack size to 1000 for all materials....
No Fall Damage
Created by Kenovis
The player will not lose life when he falls....
snowmods Player Crafting is back
Created by outboardprism
this mod brings back the old player-crafting capability it's just not as pretty...
Handy Recipes
Created by Nefar1on
Adds recipes to existing jobs for blocks that are not made currently. Currently adds: - Sand to the Stonemason - Marsh Dirt to the Composter - Heath Dirt to the Composter - Marsh Grass to the Composter - Heath Grass to the Composter - Heath Plants (Purple ...
12.0 mine multiplier x4
Multi the amount you gain from all miners by 4 Everything should be working nicely!!! I thought I could leave this abandon, But a lot of you guys ask so i forced myself to do it enjoy. PS. since i'm fresh on modding, I'll update the {farm multiplier} somet...
Snacc mod - Doughnuts
Created by Cattiv0
Adds doughnuts as a happiness item. Grind taiga logs into cinnamon, and combine with flour to bake doughnuts....
Rare fish
Added a blood fish just slightly rare-er then normal fish and will grant 40 points per fish and a golden lobster that when cooked and used will grant 5000 points but.. vary rare to come by. let me know if you think you get one to often i will fix that :) f...
Skyblades Player Mine speed Increase
Created by Skyblade
This mod Increases the players mine speed of Grass,Dirt, Stone and Snow (does not increase any other blocks). may take time getting used to because the speed is quick usually mouse tap will mine 1 block where hold mouse button will mine faster. please make...
snowmods NPC SPEED x15
Created by outboardprism
this mod is a sub-mod from my Rebalancing mod but now you can get it separately NPC changes ------------------------------------------------------ adds better movement speed for all worker NPC types the max length of time it takes an NPC to move from one s...
Colonist Cannibalization
Created by Dabnation
It's a sad day when a colonist dies. However, we should still do something with their body right? Description: When a colonist dies, their body is recovered as Animal Carcass. It's a dog eat dog world after all....
Zombie Kill Meat
Created by Dabnation
Every zombie killed awards animal carcass. We do what we must to survive. 1.0.1 - Updated to give more animal carcass based on type of zombie killed. 1.0.2 - Updated to reduce the spam (broken) 1.0.3 - Realized I did an oopsie and fixed the code. Should wo...
Zombie Kill Points
Created by Kenovis
This mod provides Colony Points per killing zombies in order to encourage players to play with zombies enabled. Colony Points are distributed on sun rise and the amount provided depends on the amount and type of zombies killed. Colony Points per killing zo...
Industrialisation
Created by L. Loire
Unlock a whole new level of late-game science with advanced metallurgy, mining, and research tools! This mod introduces highly efficient processes and machinery that revolutionize the way your colonists gather and refine metals. Upgrade your colony's infra...
Forbidden Knowledge
Created by L. Loire
Tiny utility mod used by other mods. Locks down vanilla stuff under Prestige V science....
Introduction to Hunting
Created by L. Loire
Hunt or be hunted! This addition introduces the Hunter, a profession tasked with supplying your colony with valuable animal carcasses. New job block: Hunting Camp New job: Hunter New tools: Hunting Backpacks Removed Tanner recipe for Animal Carcass A hunt ...
Beekeeping Enhanced
Created by L. Loire
Beekeeping for Colony Queens & Bee Kings You can support me here: https://ko-fi.com/loirelab Dive deeper into the world of beekeeping with improved mechanics and new recipes. Features: • Wax instead of Candles: Beekeeper now produce either Wax or Honey (50...
Alcoholism: Fermentation and Food Overhaul
Created by L. Loire
No civilization is free from alcohol intoxication! Requires Enchanced Beekiping Mod. You can support me here: https://ko-fi.com/loirelab Summary: This overhaul introduces a more complex and efficient food chain. Higher-tier meals now take longer to produce...
snowmods Science At Half The Cost
Created by outboardprism
this mod is a sub-mod from my Rebalancing mod but now you can get it separately Science Changes ------------------------------------------------------ reduce the cost of all items by half reduce the cost of colonyPoint by half ...
More effective workers
Mod with overhaul of crafting cooldown and product amount....
snowmods Modern Weapon
Created by outboardprism
I tried to balance the mod for the end game all of the items are crafted inside the gunsmith you first have to research muskets to unlock the Schofield science and after researching the Schofield you could unlock the Glock 17 science and so on this mod add...