DayZ
92 ratings
Single Use PunchedCard
   
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Type: Mod
File Size
Posted
Updated
1.755 KB
31 Jan @ 3:52pm
15 Jun @ 10:47am
2 Change Notes ( view )

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Single Use PunchedCard

Description
Single Use PunchedCard
This mod makes the PunchedCard have only 1 use.
Instead of each use only taking 1 durability state (1-worn/2-damaged/3-badly damaged/4-ruined)
Now it goes to Ruined after only 1 use.
Repack to your hearts content, just thumbs up this mod so others can find it :)
17 Comments
ForgeFPS  [author] 15 Jun @ 10:48am 
@Mistério fixed, typically people just repack this so hadn't run into this issue yet.
Mistério 15 Jun @ 6:12am 
MOD ERROR.
Mistério 15 Jun @ 6:12am 
the workshop id is0, this normally means the author of mod has not update yhe mod. manually set the publish edid in (Single Use PunchedCard) to the workshop id or ask the author to update the mod.
Mistério 15 Jun @ 5:40am 
When I put it in the start bat server test it just shows an error and closes the server
ForgeFPS  [author] 14 Jun @ 4:57pm 
@Mistério I would need to know the error it is giving to help
Mistério 14 Jun @ 3:55pm 
How do I make it work? I put it on the test server, I put the key and it gives an error. I put it in the start with the correct name and it gives an error.
ForgeFPS  [author] 16 Feb @ 10:42pm 
@Gebirgsjäger Just place the panel in the slot at the front door that is all. If you need an example check my chernarus sakhal bunker. It's very simple.
Gebirgsjäger 16 Feb @ 10:04pm 
How do you connect the two?
ForgeFPS  [author] 16 Feb @ 6:08pm 
yes @Gebirgsjäger the Land_Underground_Panel used the punched card by default.
Gebirgsjäger 16 Feb @ 5:44pm 
These default require a punch card and will work? I don't have to script anything to require the item "punchcard"? Thanks man you're a lifesaver. I was going to use the keycard mod but once a card is used it remains open for everyone else.