RimWorld

RimWorld

257 ratings
Guns Galore - Modern (USA)
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Mod, 1.6
File Size
Posted
Updated
42.025 MB
30 Jan @ 7:34pm
15 Jul @ 9:06am
3 Change Notes ( view )

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Guns Galore - Modern (USA)

In 1 collection by Slippin' Jimmy
Guns Galore
15 items
Description



Vanilla and Combat Extended supported.



600+ new weapons, 15 melee weapons, and 44 turrets from the United States military from 1991 to the present day.

A list of all current and upcoming weapons can be found here.[docs.google.com]



Q: CE Compatible?
A: Yes.

Q: Where do I craft the weapons?
A: At the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: How do I make the turrets?
A: You have to craft the dismounted variation of the gun first. Yes, you can use the dismounted version as a weapon as well.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, Enable Oversized Weapons, and of course, Combat Extended. Additional content is unlocked by having Vanilla Factions Expanded - Ancients enabled.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
183 Comments
President Catherine. 9 hours ago 
I have have way more hours than id like to admit and this is one of the best mods i have ever used, those GAU turrets are something of beauty.
Nehtiyalyr 2 Sep @ 1:20pm 
Love the mod, but not working with Combat Extended Dev version, can't start a new colony with the Galore mods, but start normally when I remove them...

Appreciate the work and the mod, just a heads up...
DICK NUTS 29 Aug @ 8:22pm 
i hope for a guns galore russian pack!
tusyok 19 Aug @ 6:55am 
@Ryanisunique107, same. Apparently CE fails to patch some items (according to my logs), I'm using CE dev snapshot for 1.6 and probably have to wait till CE main will be released for 1.6, but I don't know for sure :/

@Slippin' Jimmy, could you please let me know if you are planning add soviet/russian/ukrainian guns in future? That would be really nice to have.

Your time and effort are appreciated.
ToodleDoot 15 Aug @ 12:12pm 
Could you add US armed forces apparel next? maybe for 1.6 and 1.5
Ryanisunique107 12 Aug @ 10:35am 
failed to generate world after adding this mod
Slippin' Jimmy  [author] 3 Aug @ 4:18pm 
@moellertoby4

You’ll be able to pick and choose what attachments to add to weapons, not limited to separate weapon definitions.
moellertoby4 3 Aug @ 3:08pm 
What does a "new and improved system" for attachments entail?
cody 27 Jul @ 4:46pm 
Boy, I will sure miss my colonist hitting the enemy instead of my level 20 dying to melee 5
cody 27 Jul @ 4:45pm 
Sadly, combat extended dev branch is not compatible yet