MADNESS: Project Nexus

MADNESS: Project Nexus

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Casual Journeys Weapons
   
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29 Jan @ 8:27pm
10 Sep @ 8:59pm
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Casual Journeys Weapons

In 2 collections by fluffyboi104
Fluffyboi104's workshop
42 items
Casual Journeys Honorable Mentions
127 items
Description
Non-Workshop required mods:
https://drive.google.com/drive/folders/1BlXIo8Tdm95xRD_bbJ7gYf2FcAdumqla
https://drive.google.com/drive/folders/1Ox_Hpd2vKHBC-fuBHcabUTTXcXI-FrQ9

Casual Journeys! Your adventure into nevada begins! Weapon pack.

Mr.Mac with the cheese: The Broom weapon concept.

10 Comments
CocoBat 11 Sep @ 5:50am 
Hey, I don't mean to be back with issues so soon, and I hope it's not a bother, but I really like this mod, it seems like most of the weapons I mentioned before are fixed now, but now we're having an issue again where many weapons show up as just "melee weapon" and "ranged weapon", there's quite a few, I got my friend to install this mod too, we both installed it with only its requirements (including the off-workshop stuff from google drive, and we followed the instruction on the carbon steel knife rename), is this something that was caused by the recent madness update? something we missed? is this even an issue for other people at all? if so, is there any known solution or possible solution? I've messed with the files some but I'm just not savvy enough to figure something out.
CocoBat 27 Jul @ 1:45pm 
Well, thanks for the answer, I specifically tried using this mod with only its own requirements, and Neox's enhanced Arena experience and its requirements, which requires an assembly file replacement so I can't easily turn it off to test, I guess I'll just keep trying to fiddle with things.
fluffyboi104  [author] 27 Jul @ 1:38pm 
i somehow fixed it by adjusting some settings in a madcard file for the guns but i can't remember which ones. it could be an issue with someones custom model reskin or an issue with some one using the broken base model that might start with "M_melee" or "0_Melee"
fluffyboi104  [author] 27 Jul @ 1:32pm 
I think i had a similar issue. i know that i had some ranged weapons in some other mods are a little bit buggy and cause the weapons to not show up and cause a blank grunt character to spawn and bug out the wave. i forget how i fixed this though...
CocoBat 22 Jul @ 2:14am 
I don't mean to spam, I went over every weapon individually, and what I can find is that these weapons have missing models:
Desperado (Lore accurate)
Flareblitz Pistol
Blood Blaster
Lights Out
Winchester
Hunting Rifle C.L.A.
Pellet Blaster
Magic Bullet

I've seen some of them before long ago, but can't now, and it seems that enemies spawning with them in the foundry is soft locking me sometimes, (blank, unarmed grunts spawning, preventing other enemies from spawning), but I'm very much not sure that's this mod.
CocoBat 22 Jul @ 12:29am 
Forget about the last part, NHE weapons is 100% working for me, it seems I installed it properly.
CocoBat 22 Jul @ 12:27am 
Hey, so, the link works now, I tried testing it out, on a new save and everything, now I have to ask, because I might be wrong about it, but are the "Lights out", "Blood Blaster", "Magic Bullet" and some other guns from your mod at all? those were the ones that weren't working for me and I assumed it was because of missing mod files, they're broken, they don't appear in the character's hands, but a model seems to be embedded in their torsos, if this is not part of your mod just ignore this I guess, but I don't know if this is an error on my part, is there something specific I need to do? where am I meant to put the file I downloaded from the google drive link?
CocoBat 21 Jul @ 11:25pm 
Hey, thanks for the answer, and I didn't mean to respond late, I'll try it out and tell you if it works for me.
fluffyboi104  [author] 21 Jul @ 2:22pm 
hopefully that fixes the link let me know if it works now.
CocoBat 21 Jul @ 12:20am 
Hey, is the google drive file still available? I might be missing something, but whenever I open it it leads to google drive, and I can see the file name, but there is no actual file.